Sayge, Seer of Darkmoon
Sayge, Seer of Darkmoon is a 6 Mana Cost Legendary Mage Minion card from the Madness at the Darkmoon Faire set!
Card Text
Battlecry: Draw 1 card. (Upgraded for each friendly Secret that has triggered this game!)
Flavor Text
There are no secrets between us... or refunds.- Mana Cost: 6
- Attack: 5
- Health: 5
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Mage
- Card Type: Minion
- Set: Madness at the Darkmoon Faire
- Mechanics: Battlecry, Draw Cards
It would be alot cooler if it said, draw 1 card and transform them to 1 secret. (Upgraded for each friendly Secret that has triggered this game!)
For 6 Mana, is a bit rough, but hence since you are playing a Tempo Style Deck, this is fine, for mage.
Secret Mage takes an interesting take, sure, but how much card draw is too much, is the question.
Regardless, Darkmoon is 4 Stars.
The cards in this expansion is just so beautiful overall I must say 🙂
3,5/5
Standard’s (one time) Aluneth… if Standard Secret Mage will be a thing, this should be played. Too weak for Wild.
Time will tell if its too weak for wild. Is a 6 mana draw 6 that comes with a body too weak for an aggro deck? Could be.
Draw 6 … by that time (IF that even happens), in Wild, you’ve either lost the game or ‘drawn’ your deck anyway (Aluneth, Scientist, Ancient Mysteries, Arcanologist). Even Stargazer Lune is cut recently (and she is better draw).
I think its good in Wild for some reasons:
– Aluneth is vulnerable to weapon removal (which is very popular in Wild because of the highlander decks)
– The fatigue issue.
– This draws immediately a bunch of cards, if you have spare man you can do something.
– fatigue issues with Aluneth, and Ice-block becomes useless.
– A “second Copy” of Aluneth adds consistency (can play both), you can experiment and lower the curve of the deck by adding cheap burn (Torch, Frost and ice lanes) instead of Fire Balls or the 5 mana Elemental minion.
– Some players don’t have Aluneth 🙂
I would not dismiss this from wild right away. Dropping a body in an aggro deck is much better than a no attack weapon which could put you in fatigue. They are the same cost so it will be one or the other and only experimentation will tell.
So if you activate more then 10 secrets you can mil yourself xD
They seems to print a lot of draws for mage this expansion.
Don’t tell me there’s gonna be a card for mage that deal damage to enemy for each time you draw a card. That’ll be too OP (especially in wild).
this is …boring as fuck.
A legendary that draws you cards.
when tf did drawing cards become boring?…
Doesn’t seem like mage needs any draw. Maybe remove some card generation for this to be needed? possible c’thun draw synergy.
I don’t care if it doesn’t work but I wanna try some kind of control secret c’thun mage… This is gonna help in drawing the pieces pretty nicely.
All in all a really nice design. Mage has been pretty monotonous lately so it’s good to see them shifting the archetypes a bit. If secret mage will be a thing this card will be in center of all that. 4 stars.
I like where your head is at with a control secret c’thun mage! Add new yog in there for a good time!
Maybe LPG? Idk, this seems more fit for value oriented decks, secret mage already has Aluneth.
If secret mage needs card draw I know just the man