If you have played Battlegrounds after the last patch dropped, you might have noticed a quite peculiar behavior of all kinds of animations. To put it simply, lots of them were skipped for no apparent reason.
Blizzard has explained that it was done on purpose, but not to the extent we’re seeing. The idea is that when the game detects FPS drops, it starts skipping animation so players playing on lower-end devices won’t end up in the Tavern with no time to buy / roll etc. However, the problem is that right now it happens too often, and on devices that it shouldn’t be happening on.
Good news is that they’re working on a fix right now. You should only experience animation speed ups in “extreme slowdown situations”.
Hey everyone,
We’ve been receiving several reports of players experiencing animation issues in Battlegrounds since the launch of the 16.6 patch. This is a result of a change to our Battlegrounds animation catch-up for low end devices. Before 16.6, we would skip animations when we detected FPS drops in Battlegrounds so players wouldn’t have their turn skipped; this worked well but was inconsistent with the amount of time players had back in the Shop phase. In 16.6, we changed this to be more consistent so that players would have a more normalized amount of time back in the shop. However, we’ve heard from many of you that the animation skips are affecting a larger number of players than we intended, which is something we’re planning to fix in the coming weeks.
Thanks for your patience and understanding while we get it sorted!
Good, I noticed it yesterday and some times i got no idea how i won/lose a battle.
I also noticed there’s a new Murloc Hero around…
good response from the developers I thought it was just my device.
happy to see the news for that one.