This time, the Explorers’ Hero Power is free (and it still auto-casts), which means the clock is ticking from turn one. The AI also seems to start with either one or two random Quests in its opening hand. Once again, you’re looking at 60 hit points to burn through, in a 40+20 distribution this time around. A standard Combo Priest list will serve you well – just make sure you go for the OTK to avoid a blowout from certain Treasures! (If you use a decktracker, it will show you which Treasure was shuffled into the opponent’s deck – a marginal benefit worth keeping in mind.)