Dergachev’s Control Dragon Shaman

Class: Shaman - Format: dragon - Type: control - Season: season-68 - Style: theorycraft

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Deck Import

Mulligans

General Mulligans

Depends on match up. Generally you want Tempests, Slurpers, Witchdoctors and early clears.

Hello! I’m random high legend (~300-100) Shaman player and deckbuilder. I want to share my thoughts about Shaman possible decks. Pervious deck Galakrong Overload Quest Shaman can be find here. Now it’s time for Control Dragon Shaman.

This deck is special for me, I’m Control Shaman main, I builded many different versions of it, different early game and finishers (N’zoth, Phaoris), different metas (Control Warrior, sigh) etc. Most of the time it’s tier-4 deck, completly wiped by meta, but I’m usually can handle the pressure from meta-reports and pilot it with 60% winrate to high legend. So, Control Dragon Shaman is not new thing, but this new card Lightning Breath provide whole new life for this archetype.

If you look at Control Warrior curve, he has much more early opportunites, hoping that Dr. Boom singlehandedly win late game for him. Well, Control Shaman don’t have free value, because minions ends at some point. That’s why it is always important for me to make minion heavy Control Shaman (I dislike spirit of the frog builds). So lets provide insight on this deck.

Controversial-looking cards: 

x2 Surging Tempest – You maybe think it’s only aggro option, but it’s not – remember Warrior’s rover. While we don’t have any armor, he can trades better, he curves into sandstorm elemental, providing early trades against aggro and it’s minion for Hagatha lategame rolls.

x2 Squallhunter – Huge overload, but great payout. It curves perfectly into out AoEs. It’s pain in ass for aggro-tempo decks. They need to trade it or else Lightning Breath or Lightning Storm will wipe their board completly. It’s 6.5 drop stats wise + effect. I think it’s an epic sleeper and will become staple for control shamans.

x2 Big Ol' Whelp – This deck lacks draw, which is not ok for reactive style of play. This card helps a little bit + providing dragon synergy. Weakest spot of the deck.

x1 Evasive Wyrm – Handshake for providing dragon synergy. Best for curve, clearing board gameplan and synergy. Maybe Evasive taunt ones are better.

All other cards are fine, but lets look closely, why we have x1 Earthquake and x1Walking Fountain. Well, my meta-prediction, that things will be faster. Except aggro Shaman we now have slow greedy decks (Quest Druid, Ressurect Priest, OTK Palla, Quest Shaman btw has 9.5 average minute of play – Tempo Rogue have 7,5; Highlander Hunter have 8). This + the fact, early game are more cruicial against aggro decks than late game, force me to cut 1 Earthshake and Fountain in favour of early clears. So shortly a) We need early game, early clears = no need of late heal b) This spells curves with Squallhunter c) We can afford cutting spells, because we have 2x Firetree Witchdoctor now which is also repeatable with Shudder. If the things will be slower – we can trade x2 Evasive Wyrm for x1 Nithogg and x1 Walking Fountain. Actually, I’m already included Nithogg, because of Shudder value.

I hope you like my rough analysis, I’m open for you ideas at comments. The wincon is old good fatigue, I don’t see new possibilities yet. Cheers!

P.S. This deck is last deck with new ideas+working strategies. I have to separate those, to make other decks. Here they are, enjoy!

Basically, improved old decks with obvious ideas:

Regular DoD Quest Shaman

Regular DoD Token Overload Shaman

Regular DoD Aggro Overload Burn Shaman

Some bold theorycrafting with low chance to be high tier decks:

Big Shaman feat weakest Galakrond package ever

Draloc-Murgon Shaman

Malygos Dragon Shaman

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