Dark Skies
Dark Skies is a 3 Mana Cost Epic Warlock Spell card from the Descent of Dragons set!
Card Text
Deal 1 damage to a random minion. Repeat for each card in your hand.
Flavor Text
"It's a drizzle of fire. A fine mist, really."- Mana Cost: 3
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Warlock
- Card Type: Spell
- School: Fel
- Set: Descent of Dragons
- Mechanics: Damage Minion
If you manage to play this with a full hand of 12 cards, then this is like Earthquake for 2 mana less and no overload. Anything less than 6 other cards and this is trash. And even at 6-8 cards it’s only good if your board is empty (or almost).
Oops, meant Volcano.
Yeeaah, not gonna lie. at least Spreading Madness tried to get the shots, and it was at the same cost as well. The only way I can see this being beneficial is if it’s more like a 1 copy only and you pretty much have a full hand. That way It can try and mimic Volcano. It’s a niche tech card that only certain warlocks could actually make this work, but I might be going a bit too harsh on this; It’s getting 2 stars.
Not that great at base level, but since you can basically double the damage if you have spell damage (and Bloodmage Thalnos will even draw you a card and trigger additional 2 damage), it can be good enough.
That’s only if thalnos isn’t pegged off first. What you’d want is card like mage where applies floating spell damage. Basically spell damage applies to next spell even if the minion is no longer on the board.
So it’s up to 11 dmg dealt to random minions on the board it’s still a good card in a slower warlock deck for stopping aggro. The comparison is a weaker 3 cost volcano.
It would be good if it targeted enemy minions. As it is, it’s pretty poor. Let’s suppose you have a full hand, that’s 9 dmg on random minions (could target your own, if you have some) and it costs 3 mana. it’s very bad compared to the overall power level of the set. I see it as inferior to other Warlock AOE cards due to its major inconsistency issues; both in power – you need a big hand, and that’s a requirement you can’t always fulfill – and in targetting. It’s sort-of an AOE, it’s not really cheap for what it does, and what’s worse, since you want to use AOEs against large boards anyways, Hellfire does a much better work. I don’t see the point in this card being printed, even with the 12 cards hand Warlocks can now have. I think it’s a pretty poor spell. 2/5
If the meta is tiny stuff then run this I guess
(It won’t be)
This is a good way to take care of Aggro Opponents while playing a Handlock deck. Dealing 9 damage to your opponents early game on turn 4 is pretty good!
So basically weaker, but more flexible volcano, solid early game removal. With assumption that warlock taps on turn 2, this would deal 6 damage when going 1st or 7 damage when going second.
This will be tried out in a control warlock deck for sure. An aggro deck will probably have 5-6 health worth of minions on board by turn 2-3 and this will clear them so is it really that bad? As others mentioned this goes pretty well with Acolyte too. Warlock seems to like having lots of cards in hand this expansion so I wouldn’t call this a terrible card by any means.. I just wish Warlock could have spell damage from a non-minion source somehow, that would make this alot better.
3 stars, will see some play.
Why do we need this card?
seems like trash and outclassed by Hellfire and new Dragon with 3 damage AOE
tech cards always goes like this. you just don’t know where to use it.
for example, cards like Axe Flinger and Acolyte of Pain is good for targets.
It isn’t exactly outclassed since it comes earlier and it can also deal with early giants and other stuff. I think it is better than i initial thought and it might see play in handlock and/ or control warlock. I like the fact that it rewards you for tapping on turn two
It’s like vulcano. I think this is a really good card in handlock, but the deck overall isn’t strong enough with the cards revealed so far
How does this interact with carddraw like acolyte of pain? It should increase the amount of total hits whenever the acolyte is hit, right? The wording is very strange…
I suppose that it will keep doing damage if you draw cards while it resolves.
in battlecry wiki, once a minion summoned, the whole battlecry formula is accounted for.
for example, if when your hands have 8, and play this, it would result in 7 instances of damage.
It won’t change the result by adding any cards while the effect still in progress.
I mean it is worded like defile so I am not so sure in this case. The wording suggests that if you play it with 8 cards it deals one damage then repeats for each card in hand which would now be 7. So at least it would be 8 hits. But again it is very unclear exactly how it works.
So at best 11 damage randomly split among all enemy minions. Rather meeh, but can be okay at earlier parts of the game, maybe.