Breath of Dreams
Breath of Dreams is a 2 Mana Cost Rare Druid Spell card from the Descent of Dragons set!
Card Text
Draw a card. If you're holding a Dragon, gain an empty Mana Crystal.
Flavor Text
Ysera has the worst morning breath.- Mana Cost: 2
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Druid
- Card Type: Spell
- School: Nature
- Set: Descent of Dragons
- Mechanics: Draw Cards, Holding Dragon, Mana Crystal
no reason not to run it if you are playing druid
Definitely gonna be using this in my Malygos Druid deck. Might need to find some other dragons to give this consistency, though.
Oh, a card from Shadowverse… ????????
Anyway, 4/5 rate.
Otherwise, 5/5 if dragon druid will be worthy and playable (tier2 at least).
Pretty decent 😉
Good card and untill you reach about 8 Mana it’s still useful thought you’d want it early. However even in late game this is basically a deck thinner card if your running something that relies on emptying your deck. You may not wanna top deck a nourish if hands loaded or it’s late game but this can still draw one card to replace self and isn’t as likely to overflow hand. I could see this working in a big hand dragon druid since can replace self and give ramp in early game.
I mean this card only exists to push dragon Druid. It doesn’t add any new mechanics to druid, it’s just ABSOLUTELY BROKEN
This card is probably going to be the strongest card in the set. Druid will have no trouble squeezing in some dragons to play a pre nerf wild growth that also draws you a card
It’s a Mini Nourish for Dragon Druid. 5 Stars.
Remember that time they nerfed wild growth from 2 to 3 mana? Well it is back to 2 mana! But this time, you also get to draw a card. And since you get to ramp and draw, it makes holding dragons no problem! Oh and in case you were worried about the quality of dragons, this is the dragon expansion, so very likely there will be a couple absurd dragon cards announced over the next couple of weeks (like the druid minion Emerald Explorer, another very powerful card).
5/5 – Easiest one i’ve ever given, will very likely need to be nerfed, don’t know what Blizzard was thinking.
I think it will happen quiet often that you dont have a dragon on turn 2 while playing a dragon druid deck.
Oh true good point it would be sooooooo awful to play this for 2 mana on turns 3, 4, or 5.
Yeah this card is insane whether it’s turn 2, 3, 4, 5, 6, 7, or 8. Ramping and drawing a card for 2 mana is always awesome. Even on turn 9-10 it’s just life tap without taking damage, and life tap is easily the best hero power in the game. Again, they literally just nerfed a version of this card that didn’t draw cards to 3 mana. It’s broken, and it will guarantee druid is running dragons until Blizzard realizes the mistake they’ve made.
Not correct. Life tap provides you another card without loosing existing card.
– If you don’t hold a dragon this card is just bad.
– Playing this on late turns is not good.
1. Playing it on late turns is the worst case. For a worst case, drawing cards is quite solid. 2 mana to draw a card is always fine, which is exactly what I mean by it being life tap. Yes it’s not literally life tap and it’s using a card, but again, the worst case use of the card is life tap. And as anyone who has played warlock knows, using 2 mana to draw a card is always fine. Even on turn 7/8, this gets you ahead on mana curve while drawing a card for 2 mana, and that’s still pretty sweet.
2. But of course you play this card to have it early and in the mid-game, and if you have it early, you can get a massive boost to you win percentage. I mean there really aren’t many bigger advantages in the early game than this card besides Prince Keleseth, and even compared to Keleseth, this is a 2 of instead of a 1 of that doesn’t limit mana construction in your deck. Focusing on the worst case ignores how great this card is in the best case, and again, even in the average situation it’s pretty sweet. We know this because we had a pre-nerf wild growth at 2 mana forever, and Breath of Dreams is a pre-nerf wild growth that also draws you a card
3. You really only need 6-8 dragons in your deck to consistently be able to play this in the early game (smarter math people than me can give you the exact number). In a ramping deck, and especially in druid, it’s quite easy to put dragons in your deck. And the fact that Emerald Explorer is really good makes me all the more confident Druid will easily be able to run dragons.
What he is trying to say is that a two mana spell draw a card is pathetic because you just payed two mana to replace your card for another. Every spell like this needs to do also something occasionally useful like flash of light or commanding shout or flare. They cycle themselves but they (may) do something in progress. Life tap is entirely different: for two mana ( and 2 life of course) you GAIN a new card out of nowhere. Great difference. Now this cards effect is just awesome in the early game and you can afford to just cycle it in the late game. Remember actually that wild growth just actually cycles itself when you have 10 mana and this costs one mana less and draws you the card even if you manage to ramp. Of course it loses some consistency because of the requirement but I think this won’t be a problem.
This is another card that’s obviously insane, but it alld depends on how much will Dragon Druid be viable. The problem is that right now Druid doesn’t have enough control tools to support a dragon deck. It all depends on the dragon they give it.
Druid will play dragons until the end of time
1/5 to 5/5 card, because it’s nuts but only in a specific deck
5/5, and they will nerf it. (Prediction)
Remember how good Wild Growth was, this one draw a card so yeah it’s good