Mulligans
Control Mulligans
Deciding what to keep for a starting hand is difficult in my opinion with this deck, but Minibot makes for a great drop on turn two, followed by a Sword of Justice on turn 3, and Silver hand on turn 4 or 5, depending on preference. I know it could be much more mana efficient, but it helps to get early buffs and set up and maintain a board early on.
This deck is something that I thought of whilst playing around With Mukla’s Champion and Silver Hand Regent, any feedback on improvements that could be made is highly appreciated. It’s obviouse that the main stratagy is to get out many Silver Hand Recruits and to also buff them, avenge and Competitive Spirit are used to buff minions, whilst Equality is used to make it so that enemies minions can be killed by a normal Recruit, or with an Equality Consecrate combo. Shielded Minibot is a standard 2 drop, and with it’s Divine Shield it’s easily buffable to be an early powerhouse, whether it’s Blessing of Kings, or attacking with it and then using Seal of Champions to give it another shield. Sword of Justice is obviously for buffing anything you play, most likely more Recruits. Silver Hand Regent and Muster for Battle is for maximising Recruit output, whilst Seal of Champions and Blessing of Kings is for buffing them. Warhorse Trainer, Keeper of Uldaman and Quartermaster all serve as great buffs for Recruits, although Keeper of Uldaman can also be used to nerf opponents minions. Concecration is a standard board wipe in case things get too out of hand, whilst Mukla’s Champion is a must in my opinion so that Recruits can be buffed as soon as they’re played and at least once per turn as long as it’s alive. Justicar is also to increase output of Recruits, whilst Guardian of Kings is for healing yourself, Healbot may be a better choice over it, but I find that 2 less health and 2 more mana is worth the significantly larger creature. .