Mulligans
General Mulligans
Never keep a secret.
Early to midgame: You try to either stall or out tempo your openent with your secrets & synchergy cards.
Midgame to late: Try to have some 0 cost or cheap spells saved up to flood the board with Vex Crow & refill your hand with Mana Cyclone
Final win conditions:
1: Generate a bunch of fire balls from the zero cost discounted hero power spells with Archmage Antonidas and try to just burn your openent down.
2: I cut the King from this deck…..
TBH I m not sure if the new hero power will be enough to have you not end up in top deck mode, But atleast you will be able to keep playing 2 cards a turn. Secret mage issue was running out of cards so the quest reward compensates that, but you need to high roll. XD
After thinking it over. I decided to cut the King from this deck, I believe you end up with not enough high cost spells to play him. I allso cut 1 cloud prince because I think the card can be clunky and I think it’s really important to get strong early game going. I added the bana Buffoon to get the quest done faster. Allso creat synch with Anton & vex crow and cyclone. I did remove a secret for an extra copy of Keysmith, I think discover one is better allso it gives a better curve.
I think this line up is pretty solid. Allso Questing Explore is really needed when quest is not complete. Once quest is complete and you draw her, the hero power makes him for the bad draw.
I think this deck is pretty solid this way.
I m allso thinking of cutting 1 or booth of the cloud princes, It just seems hard to have a secret up when you want to play this.
Tbh I m still not that sold on the secret package and spell package. I fear you might run out of cards before you complete the quest. So I m either thinking of putting Luna in this deck and the frost twinspell. But at the same time, I dont want to make the deck slower. I m allso thinking of adding Bana buffoons in this deck. And that new mage card that generates mage minion cards when you play a spell.