Mulligans
General Mulligans
Obvious and powerful cards to start.
EXPERIMENTAL DECK!
Nothing special actually. Just took elements from aggro overload shaman and added them with awesome mechs. With this deck you have possibility to win in turn 5 or 2TK w/ Whirling Zap-o-matic Powermace, Bloodlust, and Rockbiter Weapon.
Long story short, this deck tries to combine aggro and control and keep its face damage high through the whole game.
Any suggestions to make it better?