Mulligans
General Mulligans
These cards will give you a solid early game, enabling you to get board control early on.
Combo Mulligans
This will allow you to flood your board into playing Everyfin is Awesome, and you might even get another Scargil.
This deck is very powerful, with the Scargil, Underbelly Angler combo you’ll have plenty of murlocs to play, the lack of board removal is a slight setback, but with the amount of pressure you’ll be putting on the board with Ghost Light Angler and Finja, the Flying Star, it more than makes up for it, you’ll usually end the game in about 6 or 7 turns, but for those longer games, you’ll be ready with Unite the Murlocs, you’ll have powerful late game, enabling you to get off one final push to break through that pesky wall priest’s board, or you’ll have more cards to play into Underbelly Angler, you should find this deck very good at climbing the ladder quickly.