This deck might be unlikely make it to the meta because its win condition is slow. However, Heal Druid does have some nice synergies that work well alongside an attrition-based win condition. To fuel Crystal Stag, Lifeweaver, and Lucentbark, both Crystal Power and Ancient of Lore should be considered core, with their heal for 5 ability. I also added the best neutral healing I could find with Rotten Applebaum, Zilliax and Potion Vendor (which can heal for a lot if you have a board). I don’t like the idea of running self-damaging minions because they do almost nothing for us at later stages of the game (you can punch a minion with your hero power if you’re that desperate to activate a heal). The win condition is based around copying Lucentbark with Flobbidinous Floop, Da Undatakah, and Faceless Manipulator until you create a wall of resurrecting taunts.