Never Surrender!
Never Surrender! is a 1 Mana Cost Common Paladin Spell card from the Rise of Shadows set!
Card Text
Secret: When your opponent casts a spell, give your minions +2 Health.
Flavor Text
But sometimes concede.- Mana Cost: 1
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Paladin
- Card Type: Spell
- Set: Rise of Shadows
- Mechanics: Buff Minion, Secret
2 Cents:
Dude Paladin anyone?
I don’t really like cards such as these since they are rather plain – it lacks flavor, but this card, as plain as it is, makes things matter somehow, as long as your board agrees with it.
Paladins are more of a minion-centric class wherein trading is more apparent compared to other classes. Having a secret that adds more constitution to your already developed board is wonderful, but up to what extent?
Situational. The card is rather situational and demands a developed board for it to be good, else, it’s bad. But, Paladin are Secret tutoring masters, and in that regard, the downsides of such a card decreases due to these tutors being minions that will also be on the board to bask on this card’s effect,
Lastly, paladins are known to always, somehow, have that one or more sticky minions on the board. Having extra constitution not only makes them more annoying, but makes them more consistent to stick.
This is what you play to try and counter a board clear spell from mage or troll out a warrior warpath.
Zoo Healadin is looking pretty Good.
Decent for a Secret Aggro Paladin deck. 3/5
Really good against mage
3/5
(Rating based on play it will see in the upcoming meta, similar to trump’s ratings)
1 Star
Actually one of the better paladin secrets. However with divine favor rotating out (as well as other cards), secret paladin will probably be dead.
1 Star, decent secret with not enough support.
Rebuke is better, although its not a secret and its more expensive. 2 health is not that great since most of the paladin wide boards are 1 health minions anyways. Although it can see play in wild but not more than one of it.
Baka paladins already have avenge and competitive spirit, but they actually give you aggro. While this not so its not that good and i don’t se ethis saving your 1/1s from flamestrikes or dragons furry or minion based board clears. It can be popped even if your oponent does not use a board clear. And 2 hp is not that much of a punish, Like the 4/2 panter with stealth. Taking 4 dmg to your face for casting a spell is an evil kind of effect. And it could have been sopmething as simple as that.
Or maybe it could have been the paladins version of mana bind. Instead of casting the spel lfor free it could cost one more or w/e other cost just to balance the things.
Very cool card, can rescue a wide board from being killed by AoE. Even its mere existence might force your opponent to play sub-optimally.
Biggest problem is that Token Paladin received basically no support in the Year of the Raven (would have made both Odd and Even decks more oppressive), so unless there’s lots of support in RoS there won’t be any decks to slot this into. Secret Paladin as we know it is more of a sticky-board deck than a wide-board deck.
No Surrender, much like other Paladin secrets, is really rather circumstantial. Granted, it will probably see play in Secret Paladin assuming that deck remains viable after losing cards like Hydrologist.
Otherwise though, it won’t see play anywhere else.
Is it “WHEN” different than “AFTER”? So for example, if I have a bunch of 1/1 minions and my oponent casts Warpath, do this secret gives them +2 health right away? Or the effect of Warpath goes first? If it’s the second cade they should have written “After”.
The effects of secrets trigger and resolve before spell effects resolve. It’s the same reason why Counterspell beats Flare.
Oh I see, you’re right. That’s better then!
Secret paladin is losing Righteous Protector, Hydrologist, Divine Favor, Call to Arms, Fungalmancer, Tarim… How viable will that deck be?
Secret paladin is a wild archetype for pala and it is getting more play these days.
Where is the rarity stone?
I made a mistake when recreating a cards (it was originally in Spanish so I had to translate it), it’s fixed now.