Mulligans
General Mulligans
I put in a midrange style early game package to keep the deck going until you're ready to drop some tokens, since token shenanigans take a bit of setup. Mulligan like it's midrange, prioritizing 1 drops and razormaw, and possibly keep companion if you have a 1 and 2 drop already.
A relatively cheap and extremely fun deck for anyone who wants to put that free Hallazi and lynx spirit to use. Utilizes UTH, Springpaw, Mastiffs, and Hallazi to generate a whole boatload of beast tokens with rush or charge. Sea giants, cult masters, lynx spirits, hyenas, and dire wolves all make excellent use of these tokens. I’d argue that the biggest strength of the deck is having a powerful and well supported draw engine in cult master. A good cult master turn can easily pump the gas to close out a game and if it sticks you could mill your whole deck if you had a mind to. If you’re strapped for dust you can drop Rexxar, but the deck will suffer against slow decks.
The new Rise of Shadows card, Unleash the Beast Twinspell. Would definitely work for this deck.