This deck is my take on the “new” spell priest of Rastakhan.
The objective here is to spam the board with Grave Horror and Radiant Elemental that keep coming back over and over using an infinite value combo that use Seance and Test Subject as a core. (the most I can do now on EVERY turn is 2 Grave Horror 3 Radiant Elemental heal for 30 hp and cast Vivid Nightmare and 4 Divine Spirit)
Pro:
-Strong value over turn (better than Deathstalker Rexxar and Kingsbane )
-Rewarding to play
Con:
-Exhausting to play if you are not Enisthein
-Need practice to be effective
(To give you an idea of how it feels to play this deck you can imagine APM preist, but instead of playing a lot of cards in 1 turn you do it on every turn)
For the game plan we will try to control the board will drawing cards and spamming spells until we get to any combo to start infinite value generation.
There are so much combo in this deck that I will fail to list them all but I will try to give the basic (don’t read the order of play if you don’t need (you will just suffer))
Long list of combo:
-The starting cycle
3 mana card needed:Topsy Turvy Test Subject Seance
order:Test Subject Seance Topsy Turvy
effect: Spam some spell and lose absolutely nothing (every thing is back to your hand)
comment: can be combo with Power Word: Shield or Binding Heal for extra draw or heal
-Start generating card
mana 6 cardTopsy Turvy, Test Subject ,Seance, ,Vivid Nightmare
order:Test Subject ,Seance ,Vivid Nightmare , 2 Topsy Turvy
Effect: spam spell and create extra Seance and Vivid Nightmare
-Start generating card (Grave Horror variant)
Just play Grave Horror, Seance** at the end of “Start generating card” for 2 extra mana and a free 7/8 taunt.
effect: summon 1 Radiant Elemental and add a Vivid Nightmare to your hand
10 mana 1 extra Radiant Elemental
order: Radiant Elemental Test Subject Vivid Nightmare Topsy Turvy Seance Vivid Nightmare Topsy Turvy Vivid Nightmare*Seance*Topsy Turvy
effect : summon 2 Radiant Elemental and add 3 Vivid Nightmare to your hand
comment: since you have an extra Vivid Nightmare after any of those tow combo you can play a 6 mana combo that summon 5 Radiant Elemental (will write about it later)
8 Mana card:Topsy Turvy, Test Subject, Radiant Elemental,Seance,2Vivid Nightmare, Grave Horror
Order:Test Subject,Radiant Elemental, Vivid Nightmare* ,Seance, Vivid Nightmare ,Grave Horror ,Topsy Turvy ,Seance, Vivid Nightmare ,Topsy Turvy ,Vivid Nightmare*,Seance**, Grave Horror,Seance ** ,Topsy Turvy,Seance*,
Effect: summon 2 Grave Horror 3 Radiant Elemental and yet lose 0 card to start the same combo next turn XD
comment:
-can be combo with any other spell for extra value (except Psychic Scream obviously).
– the card for this combo are what you get after the other combo”Start generating card” with just Grave Horror and Radiant Elemental.
-ALL ODER COMBO
The rest is in general small variation of the above with only 1 worth mentioning Divine Spirit otk (exactly like APM Priest, but without Stonetusk Boar so you need a minion that can go face.
***target of spell summary:
nothing means on Test Subject
* means on Radiant Elemental
**means on Grave Horror
Actuality:
08/12/2018 Since the release day effect has ended and player start to play more “fun and interactive” smorc or otk deck, this deck is no longer viable for ladder and is now only for the brave that want some difficult deck (like me) (I will still play this deck and improve it but until I can rank up with it, it will stay a deck for fun).
10/12/2018 With the add of Mass Hysteria this deck survives agro deck enough and with the rise of hunter that were 50% of my opponent (when the matchup is fair) I manage to go at rank 15 which was my condition to consider this deck viable.