Experimental: The deck should be considered a work in progress.
There was talk before the Grand Tournament was released that Mysterious Challenger (aka Dr. 6) could be a strong card if a deck was built around it. Is this the deck? I don’t know, but it sure seems like a fun deck to climb the ladder with. Mysterious Challenger will put up to five secrets into play depending on which secrets you’ve already played. The rest of the deck is fairly aggro based, but is composed of sticky minions that can stay on board to receive buffs from the many secrets.
Is he THE Reckful? The world r1 rogue from cata wow? He is awesome! 😀
That would be him.
Misterious Challenger substitute?
None, that card is the whole deck pretty much.
What should I mulligan for? And what are potential combos?
I recommend removing the two Argent Squire’s and adding two Secret Keepers instead. I have had MUCH better success since I made the transition and additionally this gives better value to your secrets that you accidentally mulligan or draw, since Mysterious Challenger will NOT pull secrets from your hand.
EXCELLENT DECK OTHERWISE and I absolutely love the uniqueness of this deck.
what card could I take out for secret keepers?
I recommend removing the two Argent Squire’s, I have had much better success since.
amazaing Deck by Reckful! =D
Because its fun. If u won’t care about murloc knight it can quickly go out of hand : – )
I’ve got 12-8 with this deck (60% winrate), but it’s way too weak when you face a control priest or patron warrior.
Awesome deck…..just started playing with it was playing aggro pally. if u have a few minions out and drop a mysterious challenger its really hard for the opponent to make a come back.
Hello,everyone,why do this deck has a murloc knight?
because it has great value
Instead of 1 dude, you get a dude and a Murloc. Just for value i would say.
The objective would be to flood the field as much as possible so that you can benefit from the effects of Competitive spirit among other minion boosters. With Murloc knight 6 Mana translates into 3 minions which is pretty good board presence
To be played on turn 6 (or later) with Hero power, strong threat that needs removal.