This is kind of a more rounded list than Reynad’s Lock and Load version of the deck. There are still some questionable cards in this version. Bear Trap is still an iffy card, and we’ll see if it sticks around after the initial excitement of the Grand Tournament is over. Refreshment Vendor gets some more love in this deck, because this isn’t your standard just bash face Hunter deck. This a deck where you survive the early game, and then use Lock and Load to fill up your hand with Hunter cards. This also follows a more midrange oriented plan with the double Savannah Highmane, and Dr. Boom. These cards also help you win potential jousts from King's Elekk!
Kolento’s Grand Tournament Lock and Load Hunter
Experimental: The deck should be considered a work in progress.
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I dont like tracking for some reason any replacements?
Tracking is a 1-mana spell to cycle when you’ve played Lock and Load. But more importantly. It helps you find lock and load so you can get your combo together. It is a really important part of the deck and you shouldn’t take it out.
Why no emperor though. Creates even more powerfull lock and load-turns?
Lower percentage to win and takes longer going back to rush decks!
why take the refreshment wendor
I think Bear Trap is fine considering this new archetype is kind of slow and you need to stall a little bit to set up a nice Lock&Load late play. It’s feeding the bow, providing some board/slowing opponent’s progression and also 3/3 is actually killing a Patron or anything like that !