Mech-o-din / The Boomsday Project

Class: Paladin - Format: raven - Type: midrange - Season: season-53 - Style: ladder

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Deck Import

This deck stands out for being well balanced and is a good option if you do not want to use odd paladin. It has good removals(Equality +Consecration ), healing (Crystalsmith Kangor Val'anyr Holy Light ), card draw (Crystology Divine Favor Hammer of Wrath ) and also the magnetic synergy of course (Glow-Tron Bronze Gatekeeper Annoy-o-Module Mechano-Egg Wargear Zilliax). Also cards that add good value (Stonehill Defender Tirion Fordring ).

Divine Favor is good if you’re playing against druids or combo decks because they tend to keep a lot of cards in their hand but in most cases because we have many cost cards >= 5, we will have equal or more cards than the opponent for this reason I only put 1 and can be replaced for another Stonehill Defender or maybe another card.

Giggling Inventor is a good card that can be added but I won most of the games without even drawing it, so I decided to take it out, also you can have a better control of what Kangor's Endless Army revives without it.

The Healing cards Crystalsmith Kangor and Holy Light are not primordial because we have a lot of cards to slow down aggro decks, like (Righteous Protector Bronze Gatekeeper Stonehill Defender Unidentified Maul Annoy-o-Module Consecration) but they saved me some games specially vs Mage. Also you can heal a lot if you can buff Crystalsmith Kangor with Val'anyr but its not easy to control it.

x2 Holy Light is too much because can slow you down specially if you draw them in early game, the probability is low, but it happens, believe me. So i recommend to have only x1 or replace it.

In conclusion, this is a well balanced deck that offers good answers for most of the cases and is a good option if you are bored of playing even/odd.

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