Mulligans
General Mulligans
Bloodbloom/Doom is the main win condition, once you get them you are just playing bait for the swing turn while managing health points carefully, Felfire potion works too but Doom has priority.
If you do not get them, you want card draw and stall till you can combo.
Control Mulligans
Non meme use for Doom/Bloodbloom, high adrenaline deck as 99% of games are won with less than 10 health, often 1, and no healing to add to to experience, but this glass cannon can hit for more than 20 damage in a turn, toped at rank 3-5 stars before switching to something else.
It aims to cheat Arcane Tyrants and/or Molten Giants as early as turn 3 onwards, duplicating free Giants with Zola, or performing the full combo of Bloodbloom/Doom/Loatheb/Giants/Tyrants to lock the board on turn 7, finishing with a mix of burst damage from Leeroy/Power Overwhelming/Soulfire/Felfire potion before turn 9, or forcing a tie with Felfire finish.
| opponent | games | wins | losses | win % |
| All | 272 | 147 | 125 | 54.0 |
| Even Shaman| 67 | 42 | 25 | 62.7 |
| Rogue | 56 | 35 | 21 | 62.5 |
| Warlock | 47 | 27 | 20 | 57.4 |
| Mage | 31 | 8 | 23 | 25.8 |
| Odd Paladin | 29 | 20 | 9 | 69.0 |
| Druid | 27 | 11 | 16 | 40.7 |
| Hunter | 14 | 4 | 10 | 28.6 |