31.2 Client Update Patch Notes – Stability Improvements & Bug Fixes

Blizzard just released a full client update to Patch 31.2. It’s not like the usual small server-side hotfixes, you will need to download a patch. I assume that the stability issues that plagued the game couldn’t be fixed in a smaller update. The patch is now live on PC, but since it’s a client update, the mobile release isn’t there yet (it should launch within the next couple of hours). (Update: The patch is now live on mobile as well!)

The patch’s main focus is, as you can imagine, the game’s stability. The TITANS/Choose One bug that caused softlocks should be gone. A few other issues causing game crashes were also resolved. Let’s hope that the game will feel better to play now.

Check out the full patch notes and some extra explanation below:

Client stability is incredibly important to us. Issues that take you out of the game—sometimes literally—are fun-killers that understandably lead to a lot of frustration.

We’ve just released a client update to Patch 31.2, a new version of the last major update, intended to resolve the highest profile issues hurting your play experience. It’s available now on desktop and will be available on mobile devices once approved by their respective storefronts. We expect a marked improvement in performance after this patch and we hope it’ll let you return to the relationship you have with the client when it’s working well—not really noticing it at all.

You might also have seen that we introduced a new server disconnect indicator (the little red circle in the bottom-left part of your screen) so that your client can tell you when you’re not connected to the game servers faster. With today’s patch, we also improved our automatic reporting for desktop device crashes.

As a live-service game, we want you to know that we see this as a continuous effort. Keep letting us know when things aren’t working right! Your reports were a big help in tracking down the issues resolved in this patch.

-Nathan Lyons-Smith, Hearthstone Executive Producer

Bug Fixes and Game Improvements

  • [Hearthstone] Fixed a bug that caused Titans and Choose One cards to sometimes make the client unresponsive.
  • [Twist] Fixed a bug where pasting a Twist deck code while missing some of the cards from your Collection could cause a softlock.
  • [Battlegrounds] Fixed a bug where claiming Battlegrounds Tokens from the Rewards Track could sometimes cause a client crash.
  • [Battlegrounds] Fixed a bug where using a Battlegrounds Token could sometimes cause a disconnect on the Hero selection screen.
  • [General] Fixed a memory issue that occasionally caused crashes across modes and devices.
  • [General] Fixed a visual bug where the disconnect indicator appeared at the end of each game (when you disconnected from the game server, but only because the game was over).
  • [Progression] Fixed a bug where the Hearthstone Rewards Track would always open to page 3, and the Battlegrounds Rewards Track would always open to page 1.
  • [General] Minor text changes.

Source

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

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One Comment

  1. LuKeAA
    December 16, 2024 at 1:09 AM

    Waiting on the:
    [Hearthstone] Fixed a sense of greed and idiocy placed somewhere within the developers’ skulls which made them choose that you will get less rewards from quests whilst doubling your original effort (from PLAYING 10 games for 3000 Experience points to WINNING 5 games for 2500 Experience points).