21.2 Patch Notes – Nerfs to Stealer of Souls & Flesh Giant, Battlegrounds Revamp, Mercenaries Pre-Purchase, Book of Mercenaries Tamsin

Patch 21.2 is now out! While it doesn’t bring much for Constructed players, it’s a huge update for Battlegrounds, and it also opens Mercenaries pre-purchases. Here’s a quick summary:

  • Two Constructed nerfs – Stealer of Souls (now a 6 mana 4/6) and Flesh Giant (now 10 mana). You can disenchant those for their full crafting cost for the next 2 weeks.
  • Massive Battlegrounds minion rework – 37 new Battlegrounds minions + 2 new Heroes. It should shake up the meta completely.
  • Mercenaries pre-purchase. The new game mode launches October 12, but you can already pre-purchase some of the Mercenaries and packs.
  • Book of Mercenaries: Tamsin launches September 7.
  • A bunch of bug fixes & QoL changes.

Check out full patch notes in the official blog post below:

Today’s 21.2 patch brings pre-purchase for Mercenaries, the massive revamp for Battlegrounds, a new Book of Mercenaries featuring Tamsin, and more!

Mercenaries for Hire!

Mercenaries LogoHearthstone Mercenaries is the new game mode where you collect iconic Mercenaries, assembling Parties to take down procedurally generated Bounties. It is an entirely new way to play Hearthstone, combining RPG and roguelike elements with some of your favorite Hearthstone characters. Check out our OverviewGameplay, and Village blogs before pre-purchasing—Mercenaries launches worldwide on October 12!

PRE-PURCHASE

Standard Balance Updates

Stealer of Souls

  • Old: [Costs 4] 2 Attack, 6 Health → New: [Costs 6] 4 Attack, 6 Health

Old Stealer of Soulscardchanges_arrow.pngNew Stealer of Soul

Dev Comment: While the winrate of decks including Stealer of Souls isn’t particularly high, the games where these decks win are often won in an extreme way. This change, like our philosophy in the first Stormwind balance patch, is aimed at slowing the down the speed of Stealer of Souls and softening those extremes. Note: Stealer of Souls will remain banned in Wild alongside this change.

Flesh Giant

  • Old: [Costs 9] → New: [Costs 10]

Old Flesh Giantcardchanges_arrow.pngNew Flesh Giant

Dev Comment: We’re moving Flesh Giant up another mana to further reduce the speed at which comes down in the average game. After monitoring the initial balance to change here, we believe it was a bit too soft and are adjusting Flesh Giant accordingly.

The cards listed above will be eligible for a full dust refund for 2 weeks after the 21.2 patch goes live.

Battlegrounds Revamp

Update Battlegrounds Key Art with new characters from the set you're about to learn about!Today we’re introducing an entirely new Battlegrounds specific keyword, Avenge, that does something after X friendly minions die. Then, we’re replacing 37 minions with new ones and adding two new Heroes! You can get an idea of how the Avenge keyword works by checking out those new minions below.

Before you do, we’ve made a few fundamental changes we want to make you aware of. We’ve added a damage cap of 15 damage until the first player dies, meaning that no player can take more than 15 damage from combat until the first player in a lobby dies or disconnects. We’ve also increased turn timers so that everyone has time to get familiar with the new content: the length of turns 3-9 have been increased by 5 seconds. Everyone will start fresh with this update as ratings will be reset with the 21.2 patch to make way for a new season. It all happens with the 21.2 patch, dropping tomorrow!

General Updates

  • Battlegrounds Specific Keyword added, AvengeDoes something after X friendly minions die.
  • The length of turns 3-9 have been increased by 5 seconds. We may further adjust the length of turns sometime in the future.
  • Darkmoon Prizes have been disabled.
  • All players’ Battlegrounds ratings have been reset for a new season.
  • Damage cap of 15 damage has been added until the first player dies. Please note that the damage cap does not check for player deaths until the start of each Recruit Phase, meaning if someone concedes, disconnects, or dies during the Recruit Phase (Is Wrath Weaver ever really on your team?), the damage cap will still be present for that combat.
  • Players with Battlegrounds Perks are now more likely to be offered new Heroes during the two-week early access period that follows their initial announcement. In every lobby during the two-week early access period, the option to play with new Heroes will be distributed at random between players with Battlegrounds Perks. No player will be offered more than one new Hero.

New Heroes

Master Nguyen

  • Power of the Storm [Passive]
    • At the start of every turn, choose from 2 new Hero Powers.

Master Nguyen Hero FrameCariel Roame

  • Conviction (Rank 1)
    • Give a random friendly minion +1/+1. (Upgrades at Tavern Tier 3.)
  • Conviction (Rank 2)
    • Give three random friendly minions +1/+1. (Upgrades at Tavern Tier 5.)
  • Conviction (Rank 3)
    • Give five random friendly minions +1/+1.

Cariel Roame Hero FramePlayers with Battlegrounds Perks will have early access to the Heroes above before they’re formally released on September 14.

New Minions

BEASTS

Leapfrogger

  • [Tier 2, Beast] Deathrattle: Give a friendly Beast +2/+2 and this Deathrattle.

Leapfrogger has 3 attack and 3 healthGolden Leapfrogger health and attack are double, card text reads Deathrattle: Give a friendly Beast +4/+4 and this Deathrattle.

Sewer Rat

  • [Tier 2, Beast] Deathrattle: Summon a 2/3 Turtle with Taunt.

Sewer Rat has 3 attack and 2 health.Golden Sewer Rat has double attack and health with card text that reads Deathrattle: Summon a 4/6 Turtle with Taunt.

Bird Buddy

  • [Tier 3] Avenge (1): Give your Beasts +1/+1.

Bird Buddy has 2 Attack and 4 Health.Golden Bird Buddy has double health and attach with card text that reads Avenge (1): Give your Beats +2/+2.

Reanimating Rattler

  • [Tier 4, Beast] Battlecry: Give a friendly Beast Reborn.

Reanimating Rattler has 6 attack and 2 health.Golden Reanimating Rattler has double attack and health with the same battlecry as the regular version.

Palescale Crocolisk

  • [Tier 5, Beast] Avenge (2) and Deathrattle: Give another friendly Beast +6/+6.

Palescale Crocolisk has 4 attack and 5 health.Golden Palescale Crocolisk has double attack and health with card text that reads Avenge (2) and Deathrattle: Give another friendly Beast +12/+12.

DEMONS

Impulsive Trickster

  • [Tier 1, Demon] Deathrattle: Give this minion’s maximum Health to a friendly minion.

Impulsive Trickster has 2 attack and 2 health.Golden Impulsive Trickster has double health and attack with a card text that reads Deathrattle: Give this minion's maximum Health to a friendly minion twice.

Icky Imp

  • [Tier 1, Demon] Deathrattle: Summon two 1/1 Imps.

Icky Imp has 1 attack and 1 health.Golden Icky Imp has 2 attack and 2 health with a card text that reads Deathrattle: Summon two 2/2 Imps.

Impatient Doomsayer

  • [Tier 3] Avenge (3): Add a random Demon to your hand.

Impatient Doomsayer has 2 attack and 6 health.Golden Impatient Doomsayer has double health and attack with a card text that reads Avenge (3): Add 2 random Demons to your hand.

Kathra’natir

  • [Tier 4, Demon] Your other Demons have +3 Attack. Your Hero is Immune.

Kathranatir has 7 attack and 5 health.Golden Kathranatir has double health and attack with a card text that reads Your other Demons have +6 Attack. Your Hero is Immune.

Insatiable Ur’zul

  • [Tier 5, Demon] Taunt. After you play a Demon, consume a minion in Bob’s Tavern to gain its stats.

Insatiable Urzul has 4 attack and 6 health.Golden Insatiable Urzul has double attack and health with a card text that reads Taunt. After you play a Demon, consume a minion in Bob's Tavern to gain double its stats.

Famished Felbat

  • [Tier 6, Demon] At the end of your turn, each friendly Demon consumes a minion in Bob’s Tavern to gain its stats.

Famished Felbat has 9 attack and 5 health.Golden Famished Felbat has double health and attack with a card text that reads At the end of your turn, each friendly Demon consumes a minion in Bob's Tavern to gain double its stats.

MECHS

Pupbot

  • [Tier 1, Mech] Divine Shield

Pupbot has 2 attack and 1 health.Golden Pupbot has 4 attack and 2 health with the same card text as the regular version (Divine Shield).

Mechano-Tank

  • [Tier 4, Mech] Avenge (2): Deal 6 damage to the highest Health enemy minion.

Mechano-Tank has 6 attack and 3 health.Golden Mechano-Tank has double health and attack with a card text that reads Avenge (2): Deal 6 damage to the highest Health enemy minion twice.

Grease Bot

  • [Tier 4, Mech] After a friendly minion loses Divine Shield, give it +2/+1 permanently.

Grease Bot has 3 attack and 6 health.Golden Grease Bot has double health and attack with a card text that reads After a friendly minion loses Divine Shield, give it +4/+2 permanently.

Holy Mecherel

  • [Tier 5, Mech] After a friendly minion loses Divine Shield, gain Divine Shield.

Holy Mecherel has 8 attack and 4 health.Golden Holy Mecherel has double health and attack with the same card text as the regular version.

Omega Buster

  • [Tier 6, Mech] Deathrattle: Summon six 1/1 Microbots. For each that doesn’t fit, give your Mechs +1/+1.

Omega Buster has 6 attack and 6 health.Golden OmegaBuster has double health and attack with a card text that says Deathrattle: Summon six 2/2 Microbots. For each that doesn't fit, give your Mechs +2/+2.

MURLOCS

Saltscale Honcho

  • [Tier 2, Murloc] After you play a Murloc, give two other friendly Murlocs +1 Health.

Saltscale Honcho has 3 attack and 2 health.Golden Saltscale Honcho has double health and attack with a card text that reads After you play a Murloc, give two other friendly Murlocs +2 Health.

Swolefin

  • [Tier 3, Murloc] Battlecry: Gain +2/+1 for each other friendly Murloc.

Swolefin has 4 attack and 2 health.Golden Swolefin has double attack and health with a battlecry that reads Gain +4/+2 for each other friendly Murloc.

SI:Sefin

  • [Tier 5, Murloc] Avenge (3): Give a friendly Murloc Poisonous permanently.

SI:Sefin has 2 attack and 6 health.Golden SI:Sefin has double attack and health with a card text that reads Avenge (3) Give 2 friendly Murlocs Poisonous permanently.

Seafood Slinger

  • [Tier 6] Battlecry: Make a Murloc Golden.

Seafood Slinger has 5 attack and 5 health.Golden Seafood Slinger has double health and attack with the same battlecry as the regular version.

DRAGONS

Evolving Chromawing

  • [Tier 1, Dragon] After you upgrade your Tavern Tier, double this minion’s Attack.

Evolving Chromawing has 1 attack and 3 health.Golden Evolving Chromawing has double stats with a card text that reads After you upgrade your Tavern Tier, triple this minion's Attack.

Whelp Smuggler

  • [Tier 2] After a friendly Dragon gains Attack, give it +2 Health.

Whelp Smuggler has 2 attack and 4 health. Golden Whelp Smuggler has double attack and health with a card text that reads After a friendly Dragon gains Attack, give it +4 Health.

Tarecgosa

  • [Tier 3, Dragon] This permanently keeps enchantments from combat.

Tarecgosa has 4 attack and 4 health.Golden Tarecgosa has double health and attack with a card text that reads This permanently doubles and keeps enchantments from combat.

Prized Promo-Drake

  • [Tier 4, Dragon] Start of Combat: Give adjacent minions +1/+1 for each friendly Dragon.

Prized Promo-Drake has 5 attack and 5 health.Golden Prized Promo-Drake has double stats with a card text that reads Start of Combat: Give adjacent minions +2/+2 for each friendly Dragon.

Prestor’s Pyrospawn

  • [Tier 4, Dragon] Whenever another friendly Dragon attacks, deal 3 damage to its target.

Prestors Pyrospawn has 3 attack and 5 Health.Golden Prestors Pyrospawn has double stats with a card text that reads whenever another friendly Dragon attacks, deal 6 damage to its target.

PIRATES

Defiant Shipwright

  • [Tier 2] After you upgrade your Tavern Tier, add a random Pirate to Bob’s Tavern.

Defiant Shipwright has 3 attack and 4 health.Golden Defiant Shipwrigh has double stats with a card text that reads After you upgrade your Tavern Tier, add two random Pirates to Bob's Tavern.

Briny Bootlegger

  • [Tier 3, Pirate] At the end of your turn, if you have another Pirate, add a Gold Coin to your hand.

Briny Bootlegger has 4 attack and 4 health.Golden Briny Bootlegger has double stats with a card text that reads At the end of your turn, if you have another Pirate, add 2 Gold Coins to your hand.

Peggy Brittlebone

  • [Tier 4, Pirate] After a card is added to your hand, give another Pirate +1/+1.

Peggy Brittlebone has 5 attack and 3 health.Golden Peggy Brittlebone has double stats and a card text that reads After a card is added to your hand, give another random Pirate +2/+2.

Tony Two-Tusk

  • [Tier 5, Pirate] Avenge (5): Make another friendly Pirate Golden permanently.

Tony Two-Tusk has 4 attack and 6 health.Golden Tony Two-Tusk has double stats with a card text that reads Avenge (5) Make 2 other friendly Pirates Golden permanently.

Nosy Looter

  • [Tier 6, Pirate] Every two turns, add a random Golden minion to your hand.

Nosy Looter has 7 attack and 6 health.Golden Nosy Looter has double stats with a card text that reads At the start of your turn, add a random Golden minion to your hand.

ELEMENTALS

Smogger

  • [Tier 3, Elemental] Battlecry: Give a friendly Elemental stats equal to your Tavern Tier.

Smogger has 3 attack and 3 health.Golden Smogger has double stats with a battlecry that reads give a friendly Elemental stats equal to your Tavern Tier twice.

Dazzling Lightspawn

  • [Tier 4, Elemental] Avenge (2): Elementals in Bob’s Tavern have +1/+1 for the rest of the game.

Dazzling Lightspawn has 4 attack and 5 health.Golden Dazzling Lightspawn has double stats with a card text that reads Avenge (2): Elementals in Bob's Tavern have +2/+2 for the rest of the game.

Recycling Wraith

  • [Tier 4, Elemental] After you play an Elemental, your next Refresh costs (0).

Recycling Wraith has 5 attack and 4 health.Golden Recycling Wraith has double stats with a card text that reads After you play an Elemental, your next two Refreshes cost (0).

Master of Realities

  • [Tier 6] Taunt. After a friendly Elemental gains stats, gain +1/+1.

Master of Realities has 6 attack and 6 health.Golden Master of Realities has double stats with a card text that reads Taunt. After a friendly Elemental gains stats, gain +2/+2.

QUILBOAR

Gemsplitter

  • [Tier 3, Quilboar] After a friendly minion loses Divine Shield, gain a Blood Gem.

Gemsplitter has 2 attack and 4 health.Golden Gemsplitter has double stats with a card text that reads after a friendly minion loses Divine Shield, gain 2 Blood Gems.

NEUTRAL

Budding Greenthumb

  • [Tier 3] Avenge (3): Give adjacent minions +2/+1 permanently.

Budding Greenthumb has 1 attack and 4 health.Golden Budding Greenthumb had double stats with a card text that reads Avenge (3): Give adjacent minions +4/+2 permanently.

Witchwing Nestmatron

  • [Tier 4] Avenge (3): Add a random Battlecry minion to your hand.

Witchwing Nestmatron has 3 attack and 5 health.Golden Witchwing Nestmatron has double stats with card text that reads Avenge (3): Add 2 random Battlecry minions to your hand.

Updated Minion

Arm of the Empire

  • Old: 5 Health → New: 4 Health

Old Arm of the Empire had 5 health.cardchanges_arrow.pngNew Arm of the Empire has 4 health.

Removed Minions

Tavern Tier 1

  • Fiendish Servant
  • Vulgar Homunculus
  • Micro Machine
  • Murloc Tidecaller
  • Dragonspawn Lieutenant

Tavern Tier 2

  • Pack Leader
  • Kindly Grandmother
  • Steward of Time
  • Waxrider Togwaggle
  • Southsea Captain
  • Tormented Ritualist

Tavern Tier 3

  • Arcane Assistant
  • Imp Gang Boss
  • Infested Wolf
  • Iron Sensei
  • Hangry Dragon
  • Bloodsail Cannoneer
  • Warden of Old
  • Crystalweaver
  • Thorncaller

Tavern Tier 4

  • Virmen Sensei
  • Hexruin Maurader
  • Junkbot
  • Toxfin
  • Herald of Flame
  • Qiraji Harbinger
  • Bolvar, Fireblood
  • Security Rover

Tavern Tier 5

  • Sneed’s Old Shredder
  • Nat Pagle, Extreme Angler
  • Seabreaker Goliath
  • Ironhide Direhorn
  • Mythrax, the Unraveler
  • Mal’Ganis
  • Faceless Taverngoer

Tavern Tier 6

  • The Tide Razor
  • Lieutenant Garr

Duels Update

  • Meek Mastery has been moved from Passive Treasures Pool 1 to Pool 2.

Dev Comment: In this patch, we are moving Meek Mastery to Passive Treasure Pool 2. We will continue to monitor Duels and make small adjustments as needed while we work on a much larger Duels update, planned for later in this expansion cycle.

Book of Mercenaries Tamsin – Coming September 7

Book of Mercs Tamsin rewards a Warlock Pack (pictured)

After escaping a vengeful demon hunter in the Barrens, the warlock Tamsin Roame has vengeance on her mind as well. Her bloodthirsty mission will take her to the Alliance’s seat of power, the city of Stormwind, Tamsin’s home when she was mortal. There she will attempt to unleash the demon Anetheron upon the city. But when Tamsin comes face to face with her own father, will she or anyone in the city survive? Find out when Book of Mercenaries Tamsin launches September 7th. Defeating all 8 bosses in this linear adventure will reward 1 Warlock pack, containing only Warlock cards from Standard!

Bug Fixes & Game Improvements

  • The main menu has been updated. A Mercenaries button has been added (locked until mode is live), Battlegrounds can now be accessed from the main menu, and Solo Adventures have been moved under Modes—where Arena and Duels can still be found.
  • The first-time user experience has been updated and streamlined. New Players can now play Battlegrounds right away or the original Hearthstone tutorial.
  • Fixed a bug where players were able to delete their first deck immediately after the tutorial and were unable to build a new deck because they had not yet unlocked any playable classes.
  • Fixed a bug that caused the friends list to load slowly for players who had many friends online and made it difficult to challenge a friend from that list.
  • Fixed a bug that caused Deathrattles to be tracked as triggered (by cards such as Counterfeit Blade) in situations where the Deathrattle condition was not met.
  • Fixed a bug that allowed Wild Growth and Overgrowth to award Excess Mana if the mana cap was reached through temporary mana (such as Innervate or Lightning Bloom).
  • Fixed a bug where the Fireballs cast by Grand Magus Antonidas were not affected by Spell Damage.
  • Fixed a bug where if multiple versions of a card name exist in a player’s deck (such as one with a buff and one without) Southsea Scoundrel would count them as distinct for the first half of its battlecry, but not the second half. Now they will count as distinct for the entire Battlecry.
  • Fixed a bug where Reckless Apprentice used up the mana cost reduction from Tour Guide.
  • Fixed a bug where Transfer Student was not receiving the correct effect on the Madness at the Darkmoon Faire game board.
  • Fixed a bug where Purified Shard (the Priest Questline final reward) was revealed to the opponent when drawn.
  • Fixed a bug that allowed players to play a deck that included Stealer of Souls in Wild if the deck was a Standard-legal deck.
  • Fixed a bug where Wild was not properly unlocking for some players who had met the unlock criteria.
  • Fixed a bug that allowed a Battlegrounds player to face Kel’Thuzad if an even number of players remained in the lobby.
  • Fixed various display errors in the Achievement Journal.
  • Fixed a bug causing opponents’ names to appear smaller than intended on phones.
  • Fixed a visual bug with Pandaren Importer’s Golden animation.
  • Fixed a bug where the wrong art was displayed for Sphere of Sapience’s “A New Fate” option, Learn the Truth (the second phase of the Rogue Questline), and Repair Bot (summoned by Gelbin Mekkatorque).

Year of the Gryphon Wood Placard Footer

Mana Crystals Page Footer Image

Source

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Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

8 Comments

  1. Wolfur
    August 31, 2021 at 2:09 PM

    Update is causing major heat spikes to my poor laptop 🙁

  2. 2asandab
    August 31, 2021 at 1:56 PM

    QL warlock isn’t even that dominate. Nerfs for nerfs sake.

    • Stonekeep - Site Admin
      August 31, 2021 at 4:21 PM

      It is dominating in Wild… but the problem is that those nerfs did nothing for it in Wild, haha. So yeah, I have to say that they have been pretty pointless.

  3. DarkAviator
    August 31, 2021 at 12:32 PM

    I somehow thought the new BG minions were actually tested. Doesn’t seem like it.

  4. PitLord
    August 31, 2021 at 11:11 AM

    10 mana it’s still too small, 12 it’s the minimum for the giant, stealer to 6 nerf only a type of deck that it’s not the best in warlock.
    The 1/3 deal 5 damage/armor must be banned in wild as for stealer that deck it’s still a cancer in wild, and if you want nerf the quest, you need to make sure that in fatigue you are simply immune and don’t reflect damage. Wake Up!!!

  5. KingArthas
    August 31, 2021 at 10:38 AM

    Omg, these guys are muppets! I was being ironic when I replied to Dean about nerfing stealer to 5 mana and they literally nerfed it one mana more. It’s the QUEST you buffoons, the problem is the QUEST!!! You can’t have fatique as a wincon!!!

    • H0lysatan
      August 31, 2021 at 11:07 AM

      I think what they’re trying to do is to avoid nerfing new cards right out of the bat, and nerf the support cards instead.
      Little that they know, the root of problems lies in the quest itself. Or rather the mechanic of hurting yourself with damage from multiple sources.

      But thankfully, I’m not alone in this I guess.

    • Asperkraken
      August 31, 2021 at 1:09 PM

      Yeah Stealer going up two mana will really slow that wincon down but Flesh Giant laughs at this nerf. I was expecting them to up the damage required by one for each questline step, but…. Eh, Blizzard’s gonna Blizzard i guess.