Patch 15.6 is out, and besides all the things around Descent of Dragons expansion, it also introduced a lot of interesting Battlegrounds changes! Here’s a quick recap of what you can expect:
- 3 new Heroes – Edwin VanCleef, Sylvanas Windrunner and Arch-Villain Rafaam. On top of that, Millificent Manastorm and Lich Baz’hial are coming back after some balance changes.
- 5 current Heroes rotate out – Patches the Pirate, Bartendotron, Pyramad, Professor Putricide and Trade Prince Gallywix.
- 2 new minions introduced – King Bagurgle (5*) and Floating Watcher (3*).
- Lightfang Enforcer got nerfed – it now gives +2/+1 instead of +2/+2.
- Patchewek, A.F. Kay, The Rat King and The Great Akazamzarak also got some balance changes.
- Early version of Statistics got introduced for players who bought 10 or more Descent of Dragons card packs. They will include stats from all of your matches played since November 5.
- Performance upgrades.
- Bug fixes.
Read more in the official blog post below!
The skies above Dragonblight stir with tension as the League of E.V.I.L. eagerly seeks to resurrect Galakrond, Progenitor of all Dragonkind, and use his great power as a tool of destruction in their sinister plans. To answer the impending threat, the League of Explorers are calling upon powerful allies, the same Dragon Aspects who defeated Galakrond once before. To turn the skies in their favor, both good and E.V.I.L. are unveiling some fresh tactics of their own…
Read on for the full details of what’s coming to the tavern with the Descent of Dragons expansion, including a major update to Battlegrounds, and how to claim the Tyrande Priest Hero and Card Back for free with the launch of the new in-game shop!
Hearthstone Battlegrounds Updates
New Heroes:
- Edwin Vancleef
- Sharpen Blades
- Costs 1. Give a minion +1/+1 for each minion you’ve bought this turn.
- Sylvanas Windrunner
- Banshee’s Blessing
- Costs 0. Remove a friendly minion to give adjacent minions +1/+1.
- Arch-Villain Rafaam
- I’ll Take That!
- Costs 1. Next combat, add a plain copy of the first minion you kill to your hand. (Note: this is an unbuffed, non-golden copy.)
Heroes leaving:
- Patches the Pirate
- Bartendotron
- Pyramad
- Professor Putricide
- Trade Prince Gallywix
Heroes returning:
- Millificent Manastorm
- Lich Baz’hial
New Minions:
- King Bagurgle
- Floating Watcher
Balance Changes:
- Minions
- Lightfang Enforcer
- At the end of your turn, give a friendly Mech, Beast, Murloc and Demon +2/+2. → At the end of your turn, give a friendly Mech, Beast, Murloc and Demon +2/+1.
- Heroes
- Millificent Manastorm
- Tinker
- All Mechs in Bob’s Tavern get +1/+1. → All Mechs in Bob’s Tavern get +1 Attack.
- Patchwerk
- All Patched Up
- Starts at 60 Health. → Starts at 50 Health.
- A. F. Kay
- Procrastinate
- Skip your first 2 turns. Start with a minion from Tavern Tier 3 and Tavern Tier 4. → Start with two minions from Tavern Tier 3.
- The Rat King
- King of Beasts
- Whenever you Hire a Beast give it +1/+2. Swaps type each turn. → Whenever you Hire a Beast give it +1/+1. Swaps type each turn.
- Lich Baz’hial
- Graveyard Shift
- Get a Coin and take 3 damage. → Get a Coin and take 2 damage.
- The Great Akazamzarak
- Prestidigitation
- Will now be harder to get Ice Block consecutively.
- Removed Hand of Salvation as a possible secret.
Advanced Stats v1:
Advanced Stats are now live for players who own 10 or more Descent of Dragons Card Packs, which will retroactively include data from matches played since November 5. From the Battlegrounds lobby screen, advanced stats can be accessed by clicking “More”. We’ll be continuing to add more features and stats with future updates!
A Note on Performance:
With this update, players on low-end devices may experience degraded performance. We’re continuing our efforts to address this issue and optimize Hearthstone Battlegrounds – and we’ll have more to share soon.
- Battlegrounds
- Fixed an issue where tripling Replicating Menace could add the incorrect stats to the target Mech when magnetized.
- Fixed an issue where tripling Replicating Menace did not double its card effects.
- Fixed an issue where Ice Block could trigger during the Recruit phase.
- Fixed an issue where players could sometimes not recruit a minion during their first Recruit phase.
- Fixed an issue where Poisoned Blade would get replaced by Ancient Blades instead of getting +1 Attack.
- Shirvallah is now discounted by spells that get countered, but will no longer be discounted by spells that are paid for with health.
- Fixed an issue where minions summoned from Deathrattle effects would sometimes not appear in the correct position.
- Fixed an issue where taking Fatigue damage would improperly extend the current turn.
- Shadow Reflections generated by Valeera the Hollow now function properly if discarded and then created by Soulwarden.
- Fixed an issue where shapeshifted Druid cards had a last known in-hand cost equal to 0, which triggered Darklight Torch when looking at even cost cards. Shapeshifted Druid cards now retain their pre-transformed cost.
- Buffs made to C’thun while it is still in the deck (and not from Ritual cards) now count towards all “If your C’thun as at least 10 attack…” effects.
- Fixed an issue with Curator, in the One Night in Karazhan Adventure, where Rush minions would forget to check if the opposing hero had Taunt when looking for valid targets.
- Fixed an issue where the client was not considering cards that read a value from a variable rather than the card text when determining spell damage. The damage itself was calculated correctly but the visual indication of spell damage was missing.
Took A.F. Kay yesterday – was in shock when seeing the 2 tier 3 cards. 😀 It’s actually quiet hard now to catch up with her, she’s one of the worse heros now imho.
And @ King Bagurgle: Played Murlocs and got him through a triple, bot not one single copy at tier 5 or 6 (did like 40 rerolls that game). Made me sad because I wanted to see the golden version. 😉
And the picture above must be the golden version in … erm … ungolden. My copy gave +2+2 on both sides and wasn’t 12/6.
Yeah, it’s a golden version on a “normal” template :p Image is copied from the official blog post, and they made a mistake.
I’ve just fixed it and added regular version instead.
Played Murlocs once more – this time I only got him through that discover Murloc (but relatively early so no complaints there). Once again not pickable in the minion pool (didn’t see any other copies played by my opponents. Seems strange, but is a powerful card, so maybe that’s intentional!?
Probably a redundant question but just to confirm – rat king’s nerf applies to all of its hero powers not just its beast hero power right?
Yep, that’s correct.
What is “Top 5 Heroes by Win”? Your total 1st place wins or top4s?
Top 4 counts as a win.
Love King Bagurgle
Lame that because I was on a budget and not playing Glinda I don’t get any dust refund for my deck LITERALLY DIEING AND IS NOW 100% UNPLAYABLE GARBAGE NOT JUST NERFED IT”S KILLED AND I GET NO DUST?!?!?!?!
Most of the cards of snip-snap are useful in other decks like control warlock and mech paladin, it isn’t a big problem
Slvanas looks real bad, rafaam looks Like its gonna Get nerfed quick, and Edwin Seems pretty good and Like a les skill based dancin derl
Really I though Sylvanas and Rafaam seem like the best.
Sylvanas seems like just a Jeraxus that works on all classes. (And he is the one hero I always win with, or get close second with). And Sylvanas can be done many times in a row and get extra use out of battlecry buff minions.
But guess we will see.
It’s adjacent minions, not your minions
Ooooooh missed that part, yeah then it’s garbage…
Would love to get the statistics for the ladder as well, no news on this at all right ?
Nope, I would also love to get ladder stats, but I don’t think they’re working on them right now. At least they haven’t shared anything that would indicate that.
They usually announce big plans for the entire year around Hall of Fame / Standard year announcements in March, so if anything, we’ll learn what they’re working on then 🙂
I really hope this stats screen is just a beginning, it has some info inside indeed, but it’s still lacking. I really appreciate a first step towards an in-game stat system