Yesterday, Blizzard has rolled a fix to balance Arena better. It’s part of the routine “high win rate classes get to see their best cards less often, while low win rate classes more often”. The goal is to bring win rate of every class as close to 50% as possible (which is pretty difficult given that Arena sets rotate around every 2 months). In this specific hotfix, we have 3 nerfed and 3 buffed classes.
Nerfed:
- Hunter
- Mage
- Paladin
Buffed:
- Priest
- Rogue
- Shaman
- Warrior
Win rates of Druid and Warlocks should remain roughly the same.
If you’re curious about the current Arena rules and card buckets, you can refer to this official post.
Hey everyone,
With today’s hotfix we’ve also done a post-rotation Arena balance update. Here’s what we’ve changed:
- Updated the appearance rate of specific cards to ensure class balance remains close to the ideal 50% win-rate.
- The win-rate of Hunter, Mage, and Paladin should now be decreased.
- The win-rate of Priest, Rogue, Shaman, and Warrior should now be increased.
- Card appearance rates for Druid and Warlock remain untouched.
The Arena Buckets have been updated on the Current Arena Rules 463 thread. We will continue to monitor Arena balance and adjust as needed, especially around set rotations. Thanks!
[…] Arena Balancing […]
meanwhile Warrior crawling around at 41% WR lmao
Warrior also got buffed (as stated in the full blue post), I missed him in the buffed section, sorry!
Hearthstone is one of the few places where equality of opportunity and outcome is possible. Lol