Iksar Comments on the Upcoming Nerfs to Spirit Claws & Small-Time Buccaneer

Iksar who is a Hearthstone Game Designer took some time to answer questions on the upcoming nerfs to Spirit Claws and Small-Time Buccaneer.

“In your testing of the nerfs, how has Jade Druid/Rogue improved with the nerf of STB/Claws? I think it’s good if it improves a little but if it gets too strong it could be just as infuriating to play against.” – GlaringHS

This is something that is mostly a prediction rather than a result of testing. Whether or not Jade Druid and Rogue will be ‘good’ is meta dependent. I don’t think these changes will magically make Jade decks strong against aggressive decks, but I think it’s safe to say the meta slowing down at any % is a good thing for Jade.

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Here’s a follow-up question to that answer:

“Wait you guys didn’t test these changes in a ladder environment?” – obvious_bot

Of course we do, what I mean by prediction is not predicting how good or bad particular matchups are, but predicting what people will actually choose to play. Jade decks still aren’t great vs highly aggressive pirate decks, even after changing small-time buccaneer. If pirates are still played at the same volume they are now, I don’t imagine Jade will be very strong. We can playtest every matchup in the game between the 3-4 of us but that won’t tell us the exact rate at which each deck will be played on ladder, though it does put us in a good position to make a reasonable prediction.

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And another follow-up question:

“There are only 4 guys on the balance team?!” – Staxx_HS

Yes. Design team is around 15 people now. Live Content (Brawls, Firesides, Other Events), Initial Design (Card Designs, Mechanic Designs, Set Flavor and Theme), System Design (Ranked Systems, Tons of Other Systems), Final Design (Set Tuning, Card Design, Mechanic Design), and Mission Design (Mission Design, Card Design). We also have Ben that directs the ship and another sort of jack of all trades designer than works a lot on new player experience, matchmaking, and flavor things. That said, well all help each other out quite a bit and the real list of things each individual person does is more like 20 bullet points rather than 2. That’s the general jist though.

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To clarify, this is also just the design team I’m speaking to. There are many other people of various disciplines like art, engineering, production, community, QA, customer support, marketing, business, etc that make an equally large impact on the game.

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Here’s a question regarding Jade cards:

“So why not do something regarding jade now then just wait for us to have to deal with 2 months of jade being infuriating to play against in any control matchup?” – austin3i62

Jade is fairly weak to aggressive strategies, and I don’t think those are going to go away as a result of STB change. There is still some room between hyper-aggressive pirate things and heavy control things that will keep us pretty far from all-jade-all-the-time meta. At least that’s the idea. If we thought as a result of these changes Jade would be all (or half of all decks) that were relevant, we would have gone a different route.

A question was asked about why wait until February to nerf the cards:

I’m not an expert in this area, but it has a lot to do with being a game on multiple platforms. In order to patch simultaneously on PC/Mobile there are a number of things that have to be submit and approved being we can release a new patch to the public.

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2 Comments

  1. Starfinguer
    February 15, 2017 at 6:37 AM

    As much as I hate pirates I hate even more 50 armor warrior that plays elise and get a lot of legendaries every mach ,because it takes so Looooooonnnggg and it is equaly as boring, Warrior is anoying no matter what, control decks are satsfying for the ones who play them but boring for the enemy .If people want them back at their full form, blizzard will have to nerf not only jade cards but also dirty rat, because he can instantly win the game if he pull out almost any card from most control decks (except shaman of corse).

    Im aware of the number of wrong words but Im 2 lazy to correct them all so … Im sorry

  2. deepblue
    February 14, 2017 at 9:57 PM

    Problem didn’t solved. We will take 7/7 in t4 and 15+/15+ in fatique on our faces. That isn’t a balanced game. Thx Blizzard…