Hearthstone Patch 10.2 Notes – Nerfs to Corridor Creeper, Patches the Pirate, Raza the Chained, & Bonemare

The big Hearthstone patch that brings balance changes/nerfs to Corridor Creeper, Patches the Pirate, Raza the Chained, & Bonemare is now live! Here are the patch notes that will also introduce the ladder changes to the March season.

Update: Patch is now live on iOS devices!

I’m rounding up post-nerf decks from pros and streamers right here!

The tavern is buzzing with all the stuff that’s packed into this Hearthstone update! There’s a Ranked Play update, a Wild party, card changes, and a chance to save on packs with a new Mammoth Card Bundle! We managed to squeeze in some card backs and bug fixes too!

Whew! Read on for details!

  • Ranked Play Update – This Hearthstone update brings changes to Ranked Play, starting March 1st. Read the Ranked Play Updates blog for details!
    • Your reset will not be based on the stars you earned over the season. Instead, you’ll reset to four ranks below the highest rank you achieved during the season.
    • Players at Legend reset to rank 4, 0 stars.
    • All ranks will have 5 stars.
    • Starting in March, you will no longer earn the monthly card back by reaching Rank 20. Instead, you can earn each season’s card back by winning 5 games in Ranked Standard or Wild at any rank.
  • Card Changes – Please read the Upcoming Balance Changes blog on the official Hearthstone site for full details regarding the reasons and philosophy behind these changes.
  • Corridor Creeper – Now has 2 attack, down from 5.

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  • Patches the Pirate – No longer has Charge.

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  • Raza the Chained – Now reduces your Hero Power cost to 1 instead of 0.

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  • Bonemare – Now costs 8 mana, up from 7.

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  • Wildfest!
    • From February 19th through March 11th join us for a Wild party! Read the Wildfest blogfor details!
    • Wild cards return to the Arena for the duration of Wildfest.
    • Venture into the Wild – A Tavern Brawl celebrating Wild with pre-built decks.
    • The Wild Brawliseum – A special Tavern Brawl where you’ll build and lock-in a Wild deck, and then see if you can take it to twelve wins versus other players! Three losses and your run comes to an end.
      • Your first Brawliseum run is free!
      • Additional runs are available for the same price as Arena tickets. Also like the Arena, prizes are based on number of wins, and follow the Arena reward structure.

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  • Year of the Mammoth Bundle
    • For a limited time, purchase 10 packs each of Journey to Un’goro, Knights of the Frozen Throne, and Kobolds & Catacombs—a total of 30 packs!—for a special price.

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  • Added the following card backs:
    • Sparkles – Acquired from achieving Rank 20 in Ranked Play, February 2018.

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  • Year of the Mammoth – Acquired from winning five games in Ranked Play, March 2018.

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Bug Fixes and Updates

Gameplay

  • The turn timer for the first two turns of a match are now shorter, though they should still be significantly longer than most players take on those turns.
  • Switching from Valeera the Hollow to Deathstalker Rexxar will now correctly allow Rexxar’s Battlecry to destroy minions buffed to 2 health by Stormwind Champion or similar effects.
  • Nemsy Necrofizzle’s Hero frame is now golden if you have unlocked the golden Warlock Hero.
  • Removed rarity gems from several summoned minions.
  • Playing multiple copies of Temporus in a row will now queue up sequences of two turns for your opponent and two turns for you.
  • Fixed a bug where the Divine Shield provided by Elixir of Purity could not be silenced.
  • Spectators now see green highlights on playable cards for both players.
  • Fixed an issue that could cause Hearthstone to freeze when a spectated player disconnects and their opponent concedes.
  • Tooltips for Hero Cards now appear correctly when spectating.
  • Resolved a crash that could occur when drawing a Darkness Candle spell after The Darkness is no longer dormant.
  • Grand Archivist can now correctly cast the Darkness Candle spell if it is present in a player’s deck.
  • Resolved a crash that could occur when certain cost reducing cards were played.
  • Resolved an unintended interaction that could occur with Anomalus, Taunt minions, and Commanding Shout.
  • Added missing Collection Manager tooltips to several cards.
  • Resolved an issue that could cause a player to become stuck when reconnecting before the first turn.
  • Resolved an issue that would prevent the progress notification for more than one Daily Quest from being shown after a match is complete.
  • Ice Breaker now correctly destroys Rotface without activating his effect if he is Frozen.
  • Resolved interface issues that could arise when retiring an Arena game.
  • Resolved an issue that would allow the Friends menu to remain active while a Friendly Challenge is active.
  • Fixed various minor visual and text issues.

Dungeon Run & Adventures

  • The cards that appear in several loot categories have been adjusted slightly.
  • Cards stolen by Gloves of Mugging now appear in history tile when played by an opponent.
  • Resolved a visual issue with Candlebeard’s charge enchantment banner.
  • [Adventures] Atramedes now correctly uses his Hero Power whenever he should.

Mobile

  • Resolved an issue with the Collection Manager that could allow the set filter to be interacted with behind the “Done” button.
  • Scrolling through an Arena deck on a mobile device will no longer generate unnecessary prompts.
  • The “Back” button will now function correctly after an Arena run is complete.
  • History tiles that were queueing up while viewing a history event now populate correctly.
  • Resolved an issue that could cause crafted cards to remain visible over the Collection Manager.
  • Corrected a visual issue with the search bar in the Collection Manager.
  • [Android] Resolved an issue with the download progress indicator.
  • [iOS] Compatibility now requires iOS 8.0 or later.
  • [iOS] The client will no longer sometimes freeze when a spectated player wins a match.

Source

Leave a Reply

11 Comments

  1. CD001
    February 8, 2018 at 5:33 AM

    From the Mammoth bundle I got the golden version of The Last Kaleidosaur quest… and Tyrantus.

    So I dusted that Paladin Quest and made the Druid one (Jungle Giants) as that’s a little more viable now with Cursed Disciple and Oaken Summons… totally worth it for that one game where I had 0 cost versions of Tyrantus, Menagerie Warden and Bonemare in hand… 2x 16/16 Taunt, cannot be targeted by spells or hero powers anyone?

  2. Govid
    February 7, 2018 at 9:25 AM

    Patches and Corridor Creeper are safe to disenchant ost nerf?

    • CD001
      February 8, 2018 at 5:25 AM

      Patches is still seeing play as a turn 3 combo with Southsea Captain is still pretty strong in Zoo or token decks even without the charge.

      Corridor Creeper has significantly dropped off though.

      Personally I dusted Patches, Raza and the Corridor Creepers but I’m holding onto the dust for now… I suspect I may recraft both Patches and Raza for Wild; Patches still works with Ship’s Cannon, One-Eyed Cheat and so on and the Raza nerf can be offset somewhat using Thaurissan to discount the spells.

  3. Mythos
    February 7, 2018 at 1:21 AM

    I bought the Mammoth-Bundle but have opened a legendary i already own in the very first pack o.O still buggy !?!?!? WTF i want my NEW legendary 😀

  4. CocoAsticot
    February 7, 2018 at 1:17 AM

    I can’t believe they did nothing to prevent the post nerf rise of cubelock… this deck is gonna be cancer!

  5. Dylan
    February 6, 2018 at 2:23 PM

    When are the changes coming to mobile?

  6. Negotype
    February 6, 2018 at 1:41 PM

    creeper is completely dead now.. patches lost his punch. bonemare neutered. raza crippled.. Yikes alot of decks just got smacked.. looks like its back to the lab for now

  7. MrMeme
    February 6, 2018 at 11:45 AM

    which nerfed cards are safe to dust?

    • Danny Antivalidis
      February 6, 2018 at 11:49 AM

      All of them…
      maybe keep bonemare… Then if u see them still being viable u can always recraft.

      • Evident - Author
        February 6, 2018 at 11:57 AM

        Exactly this! You should always just dust everything during a nerf because you can always re-craft the cards.

  8. Perry Manson
    February 6, 2018 at 11:22 AM

    wow, the Year of the Mammoth card back is gorgeous!