Hearthstone Budget Decks For Perils in Paradise, Cheap Decks for Laddering in Hearthstone!

One of the big complaints about Hearthstone is the price to pay (to play) when you first start. There are a ton of Legendaries released, and if you are unlucky you may have not received much in the way of playable cards. This is unfortunate, so we’ve gone ahead and created some budget decks that should serve you well if you are in the Bronze or Silver divisions. Some of the stronger builds should be viable throughout Gold and possibly even Platinum if you master them. We don’t recommend those decks in Diamond or to attempt a Legend climb, unless you replace some of the budget cards and turn them into actual meta decks. You CAN hit Legend with some of them, but you would really need to master them and play very well, and by that time you most likely will have enough resources to build a full version anyway.

The game is in a better state than it was a few years ago. The free Core Set, as well as the current rewards system, are both pretty generous (at least by the old Hearthstone standards). We’re also commonly getting other free stuff like packs, Legendaries etc. during expansion releases, events, and from outside of the game (e.g. Twitch drops). While things have gotten much better for new and F2p players, it’s hard to deny that the game is still quite expensive to get into. F2P players should easily be able to build a few meta decks per expansion, but the issue is that they can’t play whatever they want. So once they commit to crafting certain cards, if they want to switch to another class – tough luck! That’s why we think that those budget decks can come really handy. No matter if you want to do Daily Quests for another class, test a deck before crafting a full version, or just play around with different options, they should be a good option for new and F2P players alike.

Defining a Budget Deck

We’re trying our best to keep the budget decks as cheap as possible while making them as strong as we can. Overall, there’s no hard cutoff, but we try to keep the decks within the 2-3k Dust range (Dust cost listed next to decks below isn’t always accurate, since it includes cards that are given away for free). However, their real cost is usually much lower, because players tend to own a lot of Commons / Rares used in them already.

When it comes to Commons & Rares – it’s simple, all of them are allowed. It’s very easy to get a full Common & Rare collection (doubly so with the recent addition of Catch-Up Packs), and even if you’re missing some of them, they’re cheap to craft.

As for the Epics – if it’s not possible, we try to not include them. If a deck can be built with no Epics at all, that’s great. However, that is sadly quite rare. Epics are often key cards in a given build, so removing them is either impossible or would drop the deck’s win rate by a lot. Even in the worst-case scenario, we try to keep it down to a couple of Epics, but if choosing between a deck that has to include a few Epics and a completely unplayable deck, we’ll choose the former. Playing a deck that virtually can’t win any games is just not fun.

Legendaries are completely excluded UNLESS they are available for free. This includes all of the Core Set Legendaries, as well as Legendaries that were given out for free in the current Standard rotation (e.g. Pozzik, Audio Engineer – if you don’t have it, all you need to do is buy a single Festival of Legends pack and go to the pack opening screen, you will get the card automatically). For this reason, if you are a new player or you just came back after a long break, you should get at least 1 pack from each Standard expansion to collect all those free Legendaries.

Perils in Paradise Update

Last expansion, I asked you to craftย Zilliax Deluxe 3000. Let me start this expansion’s summary by asking you the same thing again. Not only the card is by far the most popular Legendary in Hearthstone history, your value is insane because it’s like crafting a few Legendaries in one. The card was already nerfed multiple times and it’s still played in ~60% of decks. Do yourself a favor and craft him. In the best-case scenario, you have a card that you will play until it rotates out of Standard in dozens of decks. And in the worst-case scenario he just gets nerfed again and you get your Dust back.

Perils in Paradise has been pretty great for F2P players, although it also has one big downside. Maybe let’s start with the good side. The set’s free Legendaries were amazing this time. It’s probably the best free duo of cards we EVER had. In Patch 29.6, all players gotย Marin the Manager which has seen a ton of play in all kinds of Midrange and Control decks. To be completely fair, he doesn’t fit into many budget builds, since those are usually too fast for him, but if you want to invest into meta decks, you will find him a great addition into tons of builds. Additionally, players can claim a free copy ofย Gorgonzormu from the rewards track. And unlike Marin, this one is a perfect fit into most of the budget builds. It’s cheap, it’s strong, and it fits into all kinds of decks. Those are the two most popular Legendaries right behind the aforementioned Zillliax, with ~40% (Gorgonzormu) and ~33% (Marin) play rate (at the time I’m writing this).

On top of that, the expansion is full of decks that can be built on a relatively small budget. We even have one meta deck in this post! Of course, most of them still require a bunch of Epics and maybe w few Legendaries, but you can find multiple viable builds in the 5k Dust budget, and that’s honestly really good. We have relatively cheap Aggro decks, a nice Elemental package that sees play in three different classes (while some builds do require class-specific Legendaries, they can still be played without them), and even a couple of inexpensive Midrange and Combo decks.

As for the bad part – Tourist mechanic. It’s the main feature of the expansion, letting you “tour” into another class, using their cards from the expansion. The downside is that it requires a Legendary. And since lots of the meta decks right now use Tourists, it’s +1 Legendary you have to add to the cost of many, many builds. There are a few decks that could have been built on budget (Combo Druid, Aggro Shaman), but they require you to run Tourist cards, thus blowing up the deck’s cost.

Still, overall Perls in Paradise is a good expansion, and even if we look at proper budget decks from this post, we have a few Diamond-Legend climb candidates.

Cheap Hearthstone Decks


Deck Import

Death Knight has been performing quite well so far in Perils in Paradise. Although the full meta build dip into Shaman withย Buttons, this budget version is actually quite capable too.

The deck usually wins through burn damage. In the early/mid game your goal is to try to stabilize the board and keep removing your opponent’s threats. Use your board presence combined withย Frost Strike,ย Corpsicle and pings fromย Horizon's Edge to keep the board clear while trying to push some chip damage here and there. If you face a slower deck like Control Warrior, their board presence won’t likely be a problem, so you should instead push as much tempo as you can. If you don’t want to overextend too much, playย Gorgonzormu but don’t play the Cheese. Just keep it in hand and if your opponent drops a big board clear, play the Cheese for an instant refill.

However, at one point you want to switch gears and go for the face. The way you do it is usually by chaining Freeze effects. For example, you can start withย Might of Menethil on Turn 6 to just freeze your opponent’s board and ignore it. Then on Turn 7 you can play another copy or maybe useย Frostwyrm's Fury instead. You might have a couple of turns to just go all in with your opponent not being able to make trades. If that’s not enough, you have some reach in form of Corpsciles. If you have at least 3 Corpses when playing the card, it returns to your hand at the end of the turn. So you can shoot your opponent’s face a few turns in a row.

You also have a late gameย Marin the Fox option. 90% of the time you want to go forย Wondrous Wand Treasure (it’s the strongest one), althoughย Zarog's Crown might also be useful if you need more board presence or you’re desperately looking for lethal with something like Leeroy.

There aren’t really any viable meta versions of Frost Death Knight, so if you’re looking for a full meta builds, I’d recommend either a Rainbow Death Knightย (using all three Runes) or Frost/Unholy Death Knight.


Deck Import

Aggro Demon Hunter was one of the strongest decks in the early days of the expansion, but it quickly turned out that Aggro Shaman can do the same thing, just better. It doesn’t mean that Aggro Demon Hunter is a bad deck, but it’s been sitting around Tier 2 for most of the expansion. Players have been experimenting with different builds, and there’s a clear split – some prefer a pure Demon Hunter versions, while others dip into Priest withย Aranna, Thrill Seeker. Since it’s a budget build, the dip is out of question, so we’re stuck with a Demon Hunter build.

The goal of this deck is, as you’ve guessed it, to dish out as much damage as you can. The deck has some ways to control the board, but it’s at its strongest when it just goes face with everything. The main idea behind the deck is that it can summon multiple 1/1 Pirates with Charge. Then you have a few ways to buff them or otherwise benefit from them attacking. A perfect curve with the deck in a slower matchup isย Treasure Distributor on T1,ย Sigil of Skydiving on T2 and then eitherย Hozen Roughhouser orย Southsea Captain on Turn 3. If Distributor survived until T2, you now have a 5/3, three 3/2’s and either a 3/4 or a 4/3 on the board. As you can imagine, that’s a whole lot of pressure.

And that’s your main game plan. Set up Sigil of Skydiving orย Dangerous Cliffside (another way to summon 1/1’s with Charge), then play your buffers and go face. Slam inย Adrenaline Fiend and/or some other ways to gain Attack and you can have some Turn 5-6 lethals. Because of the potential damage, the deck gets very scary if your opponent has no answers.

However, the deck’s biggest problem is that it’s fragile. It mostly runs small minions that are quite easy to answer and it doesn’t have great ways to contest the board, so once you fall behind you can’t do much. That’s why you usually want to try to kill your opponent before they can establish a bigger board. Of course, it doesn’t mean that you can’t trade with your Charge minions, sometimes you have to, but still try combining them with buffs so either you have to use fewer of them (Attack buffs) or they survive trades (Health buffs).

The deck is missing a few cards compared to a full meta build. You can either expand on this version or, as I’ve said at the beginning, dip into Priest for a few extra cool synergies. At the time I’m writing this, stats indicate that the Priest version is a bit stronger, but things can change in the future. Either way, check out a list of Aggro Demon Hunter builds here and pick what you like.


Deck Import

Druid has been doing incredibly well for the last couple of expansions and Perils in Paradise is no different. The class has a few viable meta options… however, Treant Druid is none of those. Right now you can play Tempo/Dragon Druid, Combo Druid, and Reno Druid, but as you’ve probably guessed, none of those can be built on the budget. While Treant Druid is not a meta option, the deck is not actually that bad and it genuinely stands a chance at lower ranks.

Your game plan is simple and hasn’t really changed much ever since Token/Treant Druids were first created over a decade ago. Flood the board, buff the board, hit the opponent. That’s pretty much it.

Sadly, right now there aren’t THAT many ways of summining Treants in Standard, so you need to be careful. Probably most importantly, you don’t want to playย Forest Seedlings in its basic form unless you really have to (you have no other play and you face a high tempo deck that you need board presence against). You want to wait 2 turns until the 1/1 Saplings turn into 2/2 Treants. Not only they are much better tempo, but they also make your synergies possible.

For example, you can keep the card until T4 to combo it together withย Overgrown Beanstalk (this way you draw 3 cards) orย Conservator Nymph. Another card that combos very well with those two isย Blood Treant – on Turn 3 you can play the Treant for free (technically for 5 HP, but health total is not your concern in almost any matchup) and follow it up with one of those two a really solid play.

In the mid-late game, Cultivation is your strongest card. Once you have summoned enough Treants, it should either be very cheap or even completely free. Yourย Summer Flowerchild is guaranteed to hit at least one, so you should be able to get in each game. The goal is to set up a massive board flood turn that your opponent won’t be able to answer. Play at least 4-5 minions on the board and then give them all +2/+2 (or even better, +4/+4 with two copies). Many Aggro/Midrange decks have no easy way to deal with such a massive board. If you don’t have Cultivation,ย Power of the Wild (or two) might be enough to turn multiple small minions into a more serious threat.

Against Control, try not to go all in on the same turn. Try dropping a few minions on the board each turn and force them to use their board clears on that. If they run out of them, a few of your minions survive, then you can go all in and make a big board. Of course, sometimes you’ll have to risk it, just play everything, and hope that they have no way to answer.

Drum Circle is quite flexible – if you already have a wide board, you want to use it for a +2/+4 buff. That’s a massive amount of stats and Taunt means that you might have just won some faster matchups. On the other hand, especially against slower decks, you might use the second option to summon five Treants. If they aren’t answered, follow it up with buffs.

As I’ve said in the beginning, Treant Druid is not really a meta build so there’s no reason to try to build (there aren’t many cards you would want to add to it anyway, maybe except something like Pylon + Ticking Zilliax). If you’re looking for a relatively cheap, but meta-viable Druid deck, you should check out Combo Druid. The only Legendary that’s absolutely necessary isย Mistah Vistah (althoughย Fye, the Setting Sun is also good to have. Add a few Epics and you have a really strong deck. It’s not the easiest deck to play if you’re a new/returning player, but it’s one of the more straightforward Combo decks so learning it won’t be very hard. Other than that, you can check out Tempo Druid or Reno Druid but both of those multiple Legendaries.


Deck Import

Hunter has been nearly non-existent in Perils in Paradise. At higher ranks, it sits below 1% play rate (!). Even at lower ranks, where Hunters have always been quite popular, it’s only around 2-3%. The class’ win rate is not that bad (it’s around Tier 2), but I think a bigger issue might be the lack of innovation. The two best decks right now are Secret Hunter from the last expansion (with zero new cards) or a slight improvement of the last set’s Token Beast Hunter (the build utilizes some of the new cards, but it’s very similar to the old one). For the budget deck, I’ve picked Secret version simply because it’s easier to build without using Legendaries. The only Legendary card you really want isย Product 9, so if you have it be sure to add it, but you can play it without it.

The idea is simple – play Secrets, let the enemy trigger them, which in turn discountsย Starstrung Bow. Once the bow is cheap, equip it and keep going face to (hopefully) kill your opponent. Other than the Bow, you have some other cool combos.ย Vicious Slitherspear works insanely well withย Bunch of Bananas. Playing him on T1 with two Banas on T2 means that you end up with a 5/5 minion (that will go down to 3/5 on your turn, but that’s still very good). Another cool synergy is your cheap spells (including Bananas) +ย Mantle Shaper. You can easily discount it to 0 mana and 0 mana 5/5 is a very strong tempo move.

And if you need some reach, or maybe a way to contest the board,ย Patchwork Pals is one of the best cards Hunter got in a long time. You can drop Misha to gain some board control, Leokk to buff your small minions, and Huffer to get more immediate face damage. Huffer can also be combo’d withย Camouflage Mount – you end up with 7/5 with Charge and a random bonus effect (which can’t be Windfury, but getting something like Divine Shield or Reborn is also nice).

Despite already showing its age (the deck is already played for a few expansions with small changes every set), it’s not a bad deck. Even in budget form, it should easily be able to climb at lower ranks. If you want a full build, just add Product 9 (instead of Pozzik for example). And if you want to try the other, more expensive Hunter build, check out Beast Token Hunter decks here.


Deck Import

While building some of the decks on the list took me a while (for research, playtesting etc.), this one was incredibly simple. This is a 1 to 1 meta build of Elemental Mage. Yep, it runs zero Epics or Legendaries – just Rares and Commons. And for a while, beforeย Lamplighter got nerfed, it was encroaching into Tier 1 territory. Even after the nerf, which slower it down quite considerably, it’s a solid Tier 2 build.

The gameplay is your good old Elemental synergies. Elementals often have extra effects that activate only if you have played an Elemental last turn. To make it even a bigger deal, you have a couple of cards that get stronger for each consecutive turn you played an Elemental. If you skip one turn, the bonus resets, so I have to make it incredibly clear that you NEED to play Elemental every turn if possible. Of course, given that 25 out of 30 cards in your deck are Elementals it’s not going to be hard, but I have to emphasize that even if T2 Hero Power seems like a good idea, you probably want to play some Elemental if you can.

Now, with that out of the way, let’s see how the deck wins. In the early/mid game, you try to establish some board and clear whatever your opponent plays. While you have no spells that can handle your opponent’s board, many of your minions can deal damage. For example,ย Triplewick Trickster andย Tainted Remnant both can deal with a few small minions if you get lucky with your hits. In a slower matchup, the same minions can be used to push extra face damage.

At one point you will probably start falling behind too far and you will need to stall the game. Freeze comes in handy in those situations –ย Glacial Shard andย Sleet Skater can both buy you some time, especially against decks running a few big minions and not a lot of small ones.

While you might sometimes be able to win with board alone, your main condition isย Lamplighter. It’s a card that starts only at 1 damage, but grows each turn in a row you play an Elemental. By the mid-game it should already be around 5-6 damage, even higher by the late game. The maximum I’ve reached with the deck was 13 damage, and it was (barely) enough to beat a Warrior I’ve played against. How long you want to keep him growing depends on the matchup, current board situation, how much damage you’ve already dealt, can opponent heal/gain Armor, and so on. Overall, you have up to 4 nukes – two Lamplighters and twoย Saloon Brewmasters that can put them back into your hand. In some situations you might use Salon Brewmaster on another minion (for example, on Sleet Skater to stall for longer), but usually you want to keep it for Lamplighter.

And that’s pretty much it. Try to sneak in some early/mid game damage (like dropping a Trickster or Remnant on an empty board) and then finish your opponent off with burn from Lamplighters.

Usually, I post some potential deck changes or a better build here, but in this case, Elemental mage is the best Mage build currently available. If you’re looking for another deck, you can tryย Spell Mage. It’s also a cheap deck, but it’s significantly weaker (around Tier 3, maybe even Tier 4). However, I know that some people simply don’t imagine playing Mage without almost any spells, so if you’re one of them, at least there’s an alternative.


Deck Import

Aggro Paladin and Handbuff Paladin were consistently some of the best decks in the last expansion, and they still hold up really nicely in Perils in Paradise despite almost no changes. In fact, this budget build runs exactly zero new cards, because the only new card Handbuff Paladin uses is Legendary (Sanc'Azel). If it ain’t broke, don’t fix it, I guess.

Most of the power of this deck lies in one card – Painter's Virtue. It buffs your entire hand by +3/+3 in total and it lets you deal with some small threats while gaining life back thanks to Lifesteal. This is the reason why you run Instrument Tech (in order to find it as often as you can) and Air Guitarist (to make it last longer). Combine it with other Handbuff minions you have (Grimestreet Outfitter, Muscle-o-Tron) and you can make some really big minions. You usually start pretty slowly and spend the first few turns either drawing cards or handbuffing. Because of that, a common strategy is to try to go under you and kill you before you can take off. That’s where your Rush + Lifesteal minions (Audio Medic, Tigress Plushy) come in handy. You use them to stabilize the board and heal up after your slow start.

You have two main win conditions. The first one is simply big minions – handbuff your stuff, drop a bunch of big minions that your opponent can’t answer, win the match. The strategy is surprisingly solid – most decks have a way to answer a few big minions, but once you start rolling you have a whole hand of threats. Just remember to not overextend into the board – it might be tempting to drop another minion if you have spare mana, but sometimes it’s just better to pass if you know that your opponent might be holding a board wipe.

The second strategy is Charge damage. Some decks will keep answering your board over and over again, so you might want to sneak that damage on them. That’s why you run Southsea Deckhand, Leeroy Jenkins and Outfit Tailor. In the late game, you can often deal 20+ damage from hand. Just keep in mind that in order to use Deckhand you need to hold onto at least one weapon charge – if you break it, Deckhand will no longer be able to attack right away. It’s also a common mistake to keep Deckhand and Outfit Tailor for combo only – if you have a good opportunity to, for example, get ahead on the board by using those cards, you still want to do it. It’s better than dying while holding onto your combo.

The full deck actually runs a bunch of Legendary cards that the budget version obviously can’t, but even in this limited form it’s not that bad. You can find full Handbuff Paladin builds here. Alternatively, if you’re looking for a more aggressive deck, Aggro Token Paladin is also a solid option (and it runs a similar set of Legendaries so crafting many of them will let you play both).


Deck Import

Ever since Darkbishop Benedictus rotated out of Standard, Priest has been a nightmare to build on a budget. Priest’s biggest focus are Control strategies, and those always require a bunch of expensive cards. Luckily this expansion the class has got some aggressive, self-damage synergies, so the budget version is way better than it was last time (we had to use a horrible Automaton Priest because there was no other option). Of course, it’s still not a great deck and I would not recommend it, but if you have to play Priest on budget for whatever reason, it’s probably your best bet.

The best way to win with this deck is with tempo. Sauna Regular and Thirsty Drifter are quite easy to discount in this build, you should be able to get them down to 0 mana in the mid game. Then you can get extra copies of them with Power Chord: Synchronize, Celestial Projectionist and Zola the Gorgon. This way you have a few waves of mid-sized minions with Taunts. Against Aggro decks that don’t have AoE removal, you can go all in and try to play as many of them as possible in one turn. Against Control, you want to try to drip those threats more slowly

The deck also runs Crimson Clergy shenanigans to draw those cards in the first place. The card combos very well with Fan Club, Funnel Cake and Dreamboat. You can get a lot of extra draws really easily. Using Synchronize on Clergy can also be a good idea if you need more draw. Sometimes a curve like Clergy on T1, Synchronize on T2, dropping the second Clergy with some AoE heals on T3 can win you the game because it’s a lot of tempo AND you get a hand full of cards to play with.

And finally, you have some reach in the form of Acupuncture, Hot Coals and Glowstone Gyreworm. If you get your opponent pretty low, you can often sneak 10+ extra damage out of nowhere.

There’s actually no full meta build of Pain Priest, simply because it’s simply not a meta deck. If you want to build a good Priest deck, you really have two options – Zarimi Priest and Overheal Priest. Neither of them is recommended for new/returning players, but if you have some experience with the class, they are both actually quite capable.


Deck Import

Elemental Rogue is the second Elemental deck in this roundup. It was a very common meta deck until Lamplighter nerf. That really messed it up, but it’s still playable. It runs fewer Elementals and relies on Sonya Waterdancer shenanigans to deal a bunch of extra damage. But since we can’t use Sonya in the budget version, we have to go all-in on Elementals.

Just like with Mage, Lamplighter is your main win condition. In Rogue, you rely on it even more simply because you have cheaper and easier way to bounce it. Your game plan is basically the same, but since you don’t have many ways to stall, you tend to go in with the combo sooner. But it’s equally as important to keep the Elemental chain – mulligan hard for an Elemental 1-drop and go from there, playing at least one per turn. For example, Quick Pick on T2 is usually a bad play unless you can Coin out an Elemental too, because it really slows down your combo.

If you face a lot of board pressure, it’s fine to use your Lamplighter as a board clear, but it’s recommended to bounce him right away. For example, Lamplighter to clear something + Breakdance (to clear another minion with 4/3 Rush) is often a good mid game play to buy you some time.

At some point, you need to switch to face damage. If you face a deck that can’t heal, you can start throwing Lamplighters at them around 5-6 damage. Just remember to always bounce them back, unless you have a second one in your hand. Against slower decks, depending on the situation, you can keep going longer, until you get 7-8 damage, before you start. You can play six Lamplighters in total thanks to all of your bounces, so that’s a lot of damage.

You can find full Lamplighter Rogue decks here. The main difference is Sonya Waterdancer + Bounce Around (ft. Garona). Thanks to those two cards, you have insane late game burst. Without it, it might be difficult to win because some slower decks can outarmor or outheal your damage.


Deck Import

Our third (and final) Elemental deck is Elemental Shaman. In terms of current power level, the deck sits somewhere in the middle between Mage (strongest) and Rogue (weakest). However, a full build has one thing going on for it that this budget version doesn’t – Skarr, the Catastrophe (which is the original Lamplighter, on steroids).

Out of the three Elemental decks, this one is the least reliant on Lamplighter. Of course, it’s still a great finisher you want to use, but it can actually create some scary boards and contest the opponent’s minions in other ways than just stalling. If you get a great curve and your opponent doesn’t, you might not even need Lamplighters – I won some Elemental Shaman games with a good 1-2-3-4-5 curve.

You want to do exactly the same thing as with other Elemental decks, so I won’t repeat it again. Play Elementals on the curve, never break the Elemental chain, try to win the board and sneak some damage in, and finish them off with Lamplighters. That’s it.

As I’ve said, the biggest difference when compared to a full Elemental Shaman build is Skarr. It’s a great card that can completely swing the game. In the late game, it’s usually a full board clear + lots of face damage + a 7/7 minion. A better alternative to Elemental Shamam, however, is Aggro Shaman. It comes in many varieties, but all of them run Tourist card to get access to Demon Hunter cards. Hence why it can’t be built on budget.


Deck Import

Pain Warlock has been one of the best decks throughout Whizbang’s Workshop and it got a few new, powerful tools in Perils in Paradise. Right now it’s one of the strongest decks on the ladder, especially at lower ranks. Given that the full version runs 8 Epic cards and all of them are important, it’s the only budget deck on this list that I had to go up to 4 Epics with. I simply can’t cut them down further without making this deck bad, the ones left are simply too important. And one note – Sheriff Barrelbrim was available for free from the rewards track in Showdown in the Badlands expansion. In order to unlock him now, you need to finish an achievement asking you to own 30 different cards from Badlands. Even if you have zero Badlands cards, that’s only 6 packs (and as a new/returning player you should be opening a few packs from each expansion anyway). So even though he’s technically not available for free, I still decided to include him.

In terms of gameplay, the deck relies on self-damage to activate multiple high tempo effects. The two most important ones are Molten Giant and Imprisoned Horror. With the right hand, you can drop 0 mana Giants/Horrors on Turn 3-4, and that’s just best way to win. You just put A LOT of stats on the board very quickly and hope that your opponent can’t answer it (and very often that’s the case). The other way to get some huge minions is Fearless Flamejuggler. Combine it with cheap, self-damage cards like Flame Imp, Party Fiend and Spirit Bomb for some really strong tempo plays.

However, getting so low puts you at a massive risk. Aggro decks can just ignore your minions and kill you. Many decks also run ways to deal damage from hand. And that’s where your healing becomes relevant. INFERNAL! is your best bet when it comes to getting out of range. Not only do you end up with 15 health, but you also put a 6/6 Taunt on the board. The card should usually follow your pop off turn with Giants. A full build uses Pop'gar the Putrid, letting you clear some minions (or deal face damage) and heal for up to 8. However, since it’s a Legendary, I had to replace him with Lesser Amethyst Spellstone – it’s really easy to upgrade in this deck, and a full version deals 7 damage to a minion and heals you for that much. It’s worse than Pop’gar, but what can you do.

An important note is that Blood Treant DOES NOT count as damage, it’s health cost. So it discounts Molten Giant, but not Horror. You also can’t play it together with Juggler – or rather, you can, but it won’t do anything.

As I’ve said in the beginning, Pain Warlock is one of the best build in the current meta. And it’s not really that expensive to build – if you have this version, you really need is a couple more Epics (Trolley Problem, Cursed Souvenir) and a Legendary card (Pop’gar). You might also consider other Legendaries like Symphony of Sins or Party Planner Vona, both of those are good in this build. Alternatively, if you’re looking for a cheap Warlock deck, Fatigue Warlock is also an option. The deck runs only one Legendary (Pop’gar), but it’s even more necessary than in Pain version.


Deck Import

And finally, a fun one. Well, fun if you don’t mind losing a lot of games, because oh boy, the deck is not good. Building Warrior on budget is just straight-up impossible. The last few expansions all focused on expensive strategies that required multiple Legendary cards. Not to mention that after the recent balance patch Warrior is in a bad spot anyway. The only two semi-viable strategies are Reno Warrior (a 20k Dust deck) and Odyn Warrior (a deck requiring, as you’ve probably guessed it, Odyn). So instead of going for a viable budget deck (because there’s none), I’ve decided to have some fun.

If you’ve been playing Hearthstone in the past, you might remember Bomb Warrior, shuffling explosives into your opponent’s deck and then relying on draw RNG to win the match (of course after shuffling 10+ Bombs the RNG was usually in Warrior’s favor). Blizzard has decided to bring the mechanic back. Sort of. We have two ways to shuffle bombs – the first one is Explodineer. This one is straightforward and is there in the deck just to increase the Bomb density in your opponent’s deck (and to have something to play on curve). If it sticks for a few turns then it’s very strong, but 90% of the time it’s going to die right away, so it will only shuffle one Bomb. However, the second and strongest way to do it is Safety Expert. The card shuffles three Bombs in total on Deathrattle.

However, three Bombs is still not enough, that’s why you have some other interesting tools to increase that number, such as Boom Wrench. However, at 10 mana, the card is too expensive to really combo with anything, and that’s where your discounts come in. Chemical Spill lets you summon it for 5 mana. And sure, it becomes an 8/3, but you can still rush it into a big minion and kill it immediately. Or… you can also copy it with Battleworn Faceless for three more bombs. Another discount is Part Scrapper, you sacrifice 5 Armor to let your next Mech be 5 mana cheaper. It’s best to be combo’d with Safety Goggles or Shield Block. In this case, the minion doesn’t get damaged, so you can’t play Faceless. But you can play Boom Wrench. The perfect scenario is having the Boom Wrench pre-equipped. Then you play your Safety Expert, play Miniaturize version of Boom Wrench (which destroys the original one and shuffles 3 Bombs), then swing with the 1/1 Wrench (to shuffle 3 more Bombs).

During my playtesting, once I managed to shuffle 16 Bombs into my opponent’s deck. I still lost that game, but hey, if RNG was on my side and they drew a bunch of them in a row, I would have won it.

The deck also runs Testing Dummy as an alternative Big Mech in case you don’t get your Safety Expert. It’s pretty good vs Aggro, especially when combined with Boom Wrench to trigger its Deathrattle immediately. Against slower decks, it can also be used for some extra burst damage if you manged to soften them up with Bombs first.

I really wouldn’t craft anything for this deck since it’s clearly not viable, but if you do happen to have Inventor Boom, definitely add him to this build. But more realistically, if you want to play Warrior, you should look into Odyn Warrior or Reno Warrior (but neither is cheap).

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

266 Comments

  1. September 29, 2024 at 5:29 AM

    I See, that you still have Not Corrected Pozzik, Audio Engineer.

    You either really don’t know Hearthstone or your trolling.

  2. September 29, 2024 at 5:28 AM

    I See, that you still have Not Corrected Pozzik, Audio Engineer.

    You either eally don’t know Hearthstone or your trolling.

  3. September 29, 2024 at 5:27 AM

    I See, that you still have Not Corrected Pozzik, Audio Engineer. When you buy a Festival of Legends Pack, you get E.T.C, Band Manager. Pozzik, Audio Engineer ist rewarded after collecting 30 FoL cards.

    You either eally don’t know Hearthstone or your trolling.

  4. Eccentr1ck
    August 1, 2024 at 4:09 AM

    Hi Stonekeep, could you please update this page content and the meta decks page? Thank you for your time!

  5. May 26, 2024 at 8:48 AM

    Pozzik, Audio Engineer is obtained by collecting 30 Neutral Festival of Legends cards. ETC is your reward for buying the pack.

    That has been bugging me for a year now, sorry.

  6. Pramadito
    April 24, 2024 at 10:19 AM

    That Budget Face Hunter โ€“ Whizbangโ€™s Workshop deck got me to legend at NA! thanks

  7. Pat190
    October 16, 2023 at 9:17 AM

    Really good work this season. Can you update this based on the mini-set? And perhaps some more budget options for each class that vary in play style. Tall ask on my part, but these guides are really helpful.

  8. Pramadito
    October 4, 2023 at 7:16 AM

    Is drum druid good enough for budget?

  9. BIackBear
    September 12, 2023 at 2:13 PM

    Really helpful guide

  10. Sotospeak
    May 18, 2023 at 1:28 PM

    After a year of HS I disenchanted all rotating cards and had 32k dust. Still these guides come in handy, and i made the BIG DH one since i already had Xhillag. It seems fun to play!
    Thanks.

  11. Melchy101
    May 15, 2023 at 6:12 AM

    Yo, that first death knight deck got me on a 13 win streak. Really good! Thank you for the work you do.

  12. Johan
    December 24, 2022 at 6:15 AM

    Which cards out in the warlock budget to add Imp King Rafaam and Sire Denathrius.

  13. Joopiter
    November 11, 2021 at 1:46 AM

    Any additions after Deadmines release?
    I bet Mr. Smite can be added to most aggro decks and maybe budget Big DH is better than this budget Deathrattle one?

  14. Sotospeak
    September 24, 2021 at 8:04 AM

    I am using Elemental Shaman with Earth Elemental in place of Lilypad Lurker and climbed to D1. Robes of Protection is an interesting tech choice against mage and Quest Hunters too. I just crafted the Pirate Budget too, I had only a Cargo Guard and Anchorman missing, and I won the only game I played with it at D3.

    Great budget decks thank you.

  15. Xanflo13
    July 12, 2021 at 8:48 PM

    It’s a real shame it’s been 3 months and you guys have no updated budget decks.

    • Mush shrap
      August 25, 2021 at 3:05 PM

      They updated their budget decks after 3 months? Better complain about it!

  16. LuKeAA
    April 16, 2021 at 2:25 AM

    Face Hunt”er”s again;

    hope you all prefer that to Watchtowers; this trend of “either the games last until T5 or it’s no fun” is so annoying; no adaptation on new expansions, always the same. Between all the nerfs, BOTH watchtowers was the one I was mostly against.

  17. Caimael
    April 7, 2021 at 6:00 AM

    I’m very excited to see what the Year of the Gryphon will bring for F2P Hearthstone players. Do you think that the new core set will be better for this expansion’s budget decks, or do budget players now lack some good cards from the basic set? I’m hoping to see a couple of viable budget control decks using some of the new core set dragons, hopefully this could be a possibility this year!

    • Asperkraken
      April 15, 2021 at 7:16 PM

      Itโ€™s a better time than ever for budget players. Yeah there are some high power builds out there but all the free Legendaries (many of which are surprisingly decent) have made building budget decks, especially for classes you may not like, easier. I am very happy with the new Core Set. Honestly it was time for a refresh.

  18. Placebo
    August 30, 2020 at 1:05 PM

    Do you think that I can toss in my Edwin into the aggro rogue list? And if I can, what card do I replace?

  19. Nerose
    August 25, 2020 at 11:16 AM

    Some of the best budget decks ever.

  20. Sunsmith
    August 16, 2020 at 12:28 PM

    I love the budget decks, they always help me decide where to spend my very limited dust. I would however, caution against dumping your dust into one and expecting to climb much higher than gold 5. The guide makes the claim that the agro Demon Hunter can climb to Legend rank, but unless you’re a far better player than I am, it can’t. So far I’ve found that it gets effectively walled by Druids, Paladins, and Priests that flood the board, clear the board, and use super cheap buffs. Unless you’re lucky to draw very specific cards in a very timely manner, there doesn’t seem to be much that can be done about this.

    Mage also has a very tricky deck that can give them infinite, free spells that exponentially climb in spell power around turn 5-6, and I have not found a way to deal enough damage by then to prevent being burned by *20* damage fireballs.

    • Sunsmith
      August 18, 2020 at 8:06 PM

      Does anyone have advice? I’m still walled at gold 5-4, warriors and paladins especially, but not only them.

      • Sotospeak
        September 16, 2020 at 4:50 PM

        I first time climbed last month to legend with face hunter, and in this season Pirate Warrior is giving good success too (at Diamond 4 right now). I have Dragon Bane too and essentially am using VKLiooon’s list for Hunter, and Krastinov 2 Steeldancers and Green Skin in Pirate, so the latter is not actually budget, but is serving well with much damage coming from weapons (Scythe, Ganarg and Ancharr) countering board clears. With Demon Hunter Aggro I have been suffering more, so I would definitely recommend Face Hunter to climb.

      • Isaaccp
        November 30, 2020 at 6:38 PM

        I am using the Demon Hunter deck (with one Stiltstepper) and I got so far to Gold 2, but likely can make it a bit further.

        Take into account that as long as you are winning 51% of your games you’ll eventually climb up ๐Ÿ™‚

        For Demon Hunter a thing that helps a lot is knowing the mana cost of the opponent’s early removal and trying to play Mana Burn or Cult Neophyte at the right time to push them one turn further.

        It is definitely game over if a Priest gets to 8 mana though ๐Ÿ˜€

        • Isaaccp
          November 30, 2020 at 7:34 PM

          Platinum 8 now. FWIW, the Stiltstepper really helps push it in the end if it’s close. Get them if you can afford them ๐Ÿ™‚

      • Tungizzi
        December 9, 2020 at 1:52 AM

        If u played DH, I would suggest the Altruis variant of the Aggro build. Of course, u have to craft Pokelt; however, Pokelt is a neutral that is quite flexible and is used in Face Hunter, Highlander Hunter, Galakrond Rogue. Most of the aggro DH I encountered in Legend run this variant over the budget build anyways.

    • Gibilan
      December 8, 2020 at 8:52 PM

      You can hit legend with any deck

  21. Bombasticbob
    August 13, 2020 at 9:33 AM

    Could you maybe add some cards that you can add if you want to make them better?

    • Stonekeep - Site Admin
      August 25, 2020 at 7:18 AM

      Each deck has a full guide which includes upgrade path – basically cards that you want to add to make the deck better or full deck lists you should be aiming for once you find more Dust ๐Ÿ™‚

  22. MajklE63
    April 24, 2020 at 1:17 AM

    Your deck guide for Spel Druid inspired me to play and push for the legend for the first time. I reached 24k legend, I used slightly edited version with Rising Winds (minus Treenforcements and minus one Soul of the Forest) on Rank 5 diamond to legend with winrate 28wins and 13 loss. Deck si powerful you can create unkillable boards or just to trade and wait for the right moment to buff, you can reach legend with it quickly.