Our Elemental Jade Shaman deck list guide will teach you how to pilot this newly popular deck from the Journey to Un’Goro expansion!
Check out a Budget Version of Jade Elemental Shaman.
Introduction
In the last Standard year, Shaman was consistently dominating the meta. The class was nerfed twice and it still stayed on top. While it has lost some power in Standard (Tunnel Trogg and Totem Golem rotating out hurt most), it still has a lot of tools. It seems that the Jades from MSOG and Elementals from Un’Goro have joined forces to create this new archetype. So far it proves to be stronger than full Jade or full Elemental – it has the Elemental survival tools and early game + the Jade snowball mechanic combined with tempo (late game Jade Lightning is still one of the strongest tempo plays).
Check out our List of the Best Standard Decks for Hearthstone Ladder
Update – Jade Elemental Shaman August 2017, Season 41
Not many changes to most decks right now. With Knights of the Frozen Throne on the way we’re just waiting to see how decks shape up when it’s released.
Jade Elemental Shaman Mulligan Strategy & Guide
I’ll divide the mulligan section into two – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.
Vs Fast Decks
Higher Priority (keep every time):
- Fire Fly – Solid 1-drop, 1/2 trades nicely into a lot of 1-drops, synergizes with Flametongue Totem, gives you another 1-drop to either fill the curve or activate Elemental synergy.
- Bloodsail Corsair – Your only way to summon Patches. It’s best against decks that run weapons, but even by itself it’s a 1 mana 1/2 + 1/1, which is quite solid. Not to mention that it has great synergy with Flametongue Totem.
- Jade Claws – Early weapon = early board control. You also start your Jade train, however this one isn’t as important against Aggro.
- Maelstrom Portal – Probably the best early game AoE, great against decks that flood the board with small minions early, like Pirate Warrior. Even killing 2x 1/1 and spawning a 1-drop is really worth it for 2 mana.
- Tar Creeper – 3/5 Taunt for 3, one of the best anti-Aggro cards.
- Hot Spring Guardian – While a bit weaker than Tar Creeper on curve, it also heals you and is better at doing the trades on your turn.
Lower Priority (keep only if certain conditions are met):
- Flametongue Totem – With 1-drops. It helps with trading up, sticking Flametongue to the board and getting value for a few turns should win you the game.
- Tol'vir Stoneshaper – With an Elemental activator, especially with an Elemental 3-drop. Tar Creeper into Tol’vir Stoneshaper is the best anti-Aggro curve you can have, it’s really hard for them to pass through.
Vs Slow Decks
Higher Priority (keep every time):
- Fire Fly – Still a great turn 1 play. With the right hand, you can snowball the game early and then finish your opponent off with things like Blazecaller or Kalimos. The fact that you can play one part of Fire Fly on turn 1 and then still have the second one to activate synergies is great.
- Bloodsail Corsair – While it might not seem good enough by itself, you still want to keep it in slower matchups. 1/2 + 1/1 is great for a 1-drop, it has Flametongue synergy and you get out Patches from your deck, so you have no chance of a dead draw.
- Flametongue Totem – Best early game card in the slow matchups. You can easily stack multiple minions & Totems and then when the right time comes play Flamtongue and get a lot of value.
- Tar Creeper or Hot Spring Guardian – While they’re not that amazing in slow matchups, they have nice synergy with Flametongue and you can hide your small minions behind them against weapons or minion trades.
Lower Priority (keep only if certain conditions are met):
- Hex – Against decks that can drop a huge minion early. E.g. you can keep it against Handlock (it’s a terrible matchup anyway, but having Hex for their Giant increases the odds).
- Tol'vir Stoneshaper or Jade Lightning – If you have quite solid early game already. Stoneshaper is probably better if you have a turn 3 Elemental. Lightning can be great, but it can also be useless on turn 4 – your opponent might not have a good target for it and you don’t want to use it on the face.
Jade Elemental Shaman Win Rates
Winrate stats are currently unavailable for this deck at the moment!
Jade Elemental Shaman Play Strategy
Jade Elemental Shaman is a classic Midrange deck. Depending on the matchup and your opening hand, you can play the fast, aggressive game with a good minion curve, Flametongue and then A LOT of burn damage (2x Jade Lightning, 2x Fire Elemental, 2x Blazecaller, Kalimos). Other times you can play the value game – use Servant of Kalimos to generate more big threats and your late game Elementals to control the board.
While Jades aren’t necessary in this deck, they are nice curve fillers + getting them up to 6/6 also counts. For example, Jade Claws is a good turn 2 play in fast matchups (definitely better than using Hero Power) while it can be a 2 mana 5/5 + 2/2 weapon in the late game. Jade Lightning is a flexible removal/burn damage with a small/mid-sized minion attached. Since the “Jade package” is only 5 cards, it’s really easy to fit it without hurting your deck, while it adds quite a lot of power to the deck.
Vs Aggro
Games against Aggro are relatively simple gameplay-wise. You want to control the board, remove EVERYTHING they play in the early game. You don’t have to hurry up too much, if you take some early game damage it’s not a problem. As long as you get rid of all the minions they play, you should come out ahead and win the game.
If you have Flametongue Totem in your hand, you want to try to flood the board. Aggro decks generally don’t run AoEs, so if you play e.g. Fire Fly + Bloodsail Corsair, you put 3 minions on the board, which might be hard to remove. Then next turn you can utilize your Flametongue for a greater value.
When it comes to the order of Tar Creeper vs Hot Spring Guardian, you prefer to open with Tar Creeper most of the time. If your opponent doesn’t have a way to remove it, you can kill a 1/1 or 2/1 minion with it and heal it back to full.
When you have Tol'vir Stoneshaper in your hand, try to set up an Elemental on a previous turn and not Overload yourself. 3/5 Taunt with Divine Shield is great. You should have got ridden of all the 1/1’s by that point, so popping the shield might not be that easy. Sometimes it might tank the whole opponent’s board.
With no Lightning Storm in the deck, you need to take a more proactive approach to board clearing. Don’t let them get ahead and put a big board, because you might not have a way to clear it. Bloodmage Thalnos + Maelstrom Portal is quite powerful, but 2 damage might not be good enough sometimes.
If you have Kalimos, Primal Lord in your hand, try to survive until turn 8. Healing for 12 is really big and can seal most of the games vs Aggro, but getting to that turn is very hard. If you’re close, but you’re low on life, try to play as defensively as possible. Try to roll that Taunt totem, play whatever healing/Taunts you have in your hand, maybe even Hex your own minion to put 0/1 Taunt. With 12 Healing and 7/7 on the board, the game should be over, so you can play a bit inefficiently to get there.
Vs Control
Games vs Control are mostly won by putting the constant pressure on the opponent. This deck is amazing at doing that. While you don’t have a very fast early game, you can get a lot of chip damage with your small minions. Even more if you have Flametongue Totem opening – the card is MVP in the slow matchups. It can turn a board full of Totems and small minions into a serious threat. You can trade up, you can start pushing for a lot of damage etc. Hopefully your opponent has no way to remove it, but in case he might have a weapon (e.g. Warrior or Paladin), you might wait with your Flametongue until you drop a Taunt on the board.
The deck starts to get much more powerful in the mid game. Early was mostly small minions and anti-Aggro tools, but in the mid game you can have some serious threats. You need to decide whether you want to push for the tempo/rush win condition or take the game a bit slower. It’s impossible to tell which approach is right without knowing the matchup, your hand, board state etc. but generally you have to ask yourself a question. Can you kill the opponent quite easily with your hand? Let’s say that he’s at 20 health and you have Fire Elemental, Blazecaller and Kalimos, Primal Lord. That alone is 14 damage, if you get some minion hits or maybe topdeck another Blazecaller/Jade Lightning, then you can probably go for the rush strategy. Of course, if you play against the deck that runs no healing or very limited healing.
Alternatively, you want to go for a little longer value game. This deck is a king of “2 for 1”. Fire Elemental and Blazecaller – you can kill a small/mid-sized minion on the board and put a big body at the same time. Kalimos – you AoE stuff down and put a 7/7, which needs to get answered OR you flood the board with 1/1’s, which means that your opponent has to play both single target and AoE removal to deal with the board. Servant of Kalimos – it’s a 4/5 that potentially discovers another big body, so once again – most likely – 2 for 1. With this kind of game plan, you can often actually run your opponent out of the resources. Most of those are also solid tempo plays, killing a 5 mana minion with Blazecaller and then having a 6/6 body yourself is great. You have quite a high chance to attack with a big minion from time to time, which should get enemy quite low. Not to mention that time might actually work in your favor sometimes – the Jades are growing. Even though they stop at 6/6, that’s still quite big. 4 mana 4 damage + 6/6 minion is insane.
P.S. If you face a lot of slower decks, you can tech in Bloodlust. While it’s a dead card against Aggro, it gives you a quite solid win condition in slower matchups. You often have 4-5 minions on the board that would push for a lot of damage with Bloodlust. It can also combo well with the Kalimos after he floods the board with 1/1’s.
General Tips
- If you plan to use Hero Power on a given turn, you generally should START by summoning the basic Totem. Then you can position your minions and make the plays accordingly. Knowing which totem you roll might change your plan – e.g. rolling Healing might make you take a different trade, rolling Taunt might make you play Flametongue instead of something else or rolling Spell Damage might make you play Maelstrom Portal instead of Jade Claws (for example).
- Try to hide your Flametongue Totem behind Taunts. This way your opponent needs a spell removal to get rid of it – it’s protected from weapons and Charge minions, which are common ways to remove it.
- Remember that you need to play an Elemental a turn BEFORE playing a card with Elemental synergy. The card that is activated will glow and “spark”, but I’ve still seen that mistake a few times already.
- Also remember that Tol'vir Stoneshaper has an Elemental synergy, but it’s not an Elemental itself. So you can’t curve with e.g. Tar Creeper -> Stoneshaper -> Servant of Kalimos.
- If your opponent is threatening lethal you can’t prevent (e.g. they have a weapon and you didn’t roll a Taunt), you can try using Hex on your own minion to create a 0/1 Taunt. It might actually save you if your opponent has no way to clear it.
- If you’re in a bad situation and a Kalimos draw might be your only out, try to set up an Elemental the turn before you’ll most likely lose the game. Since you need to play an Elemental a turn BEFORE, dropping an Elemental after you topdeck Kalimos might be too late. I won some games by blindly playing an Elemental while still having Kalimos in my deck to topdeck him for clutch lethal or heal.
Elemental Jade Shaman Card Substitutions
The deck is quite heavy on the expensive cards and most of them are quite crucial. Still, if you don’t have some, you can try these substitutes:
- Patches the Pirate – Patches is really good in this list, as it makes your early game much more powerful. If you don’t have Patches, you probably want to get rid of Bloodsail Corsairs too. You most likely want to play other early game Elementals instead – Glacial Shards are solid, another card you might play instead is a weapon destruction – Acidic Swamp Ooze or Gluttonous Ooze.
- Bloodmage Thalnos – It’s there mainly for the Maelstrom Portal synergy and cycle, but it’s not that necessary. If you don’t have it, you can probably sub it with Lightning Storm.
- Aya Blackpaw – Since the deck runs only 4 Jade cards besides Aya, it’s just not worth it to run the Jade package without her. If you don’t own her, you probably should get rid of all the Jade cards and go for more Elemental synergies/tech cards instead. Some cards you might consider running are Glacial Shard, Devolve, Igneous Elemental, Jinyu Waterspeaker or Bloodlust.
- Kalimos, Primal Lord – Kalimos is the main reason why you run the Elemental Shaman in the first place. I’d say that it’s the most important Legendary in the deck, but if you can try running the list without it. Stonehill Defender might be an okay replacement, because Shaman Taunts are generally quite strong – it’s a flexible card that should be good in both slow and fast matchups. Alternatively, Al'Akir the Windlord is also okay, but it’s a Legendary.
I would like to remind you, like always, that Legendaries are pretty important in most of the decks and replacing them might reduce the given deck’s quality/performance significantly, so keep that in mind.
The deck import for this does not match the card list on the page at all. Just FYI, if you want this deck, don’t use it.
Why on earth would you not run Jade Spirit in this deck……
The deck hasn’t been updated at all, as you can see ”August 2017”, so before jade spirit became a elemental. Either way it sucks they don’t show ele shaman some love, like they do to other non meta decks for other classes. The deck is still decent at tier 3 In my opinion, not as great as the tier 1 decks of course, but still fun and interactive.
Curious about changing the following:
-Patches the Pirate
-2x Blood sail corsair
-Bloodmage Thalnos
-2x Tol’vir Stoneshaper
In place of
+2x Fire Plume Harbinger
+2x Lightning Storm
+2x Jade Spirit (Now that its an elemental)
While sacrificing some aggressive early game, I believe this will allow this deck to have a much stronger midrage and late-game build, and between Lightning Storm and Maelstrom Portal, I like to think it could survive until then. The Fire Plume Harbingers are surprisingly effective; I tried a budget version of this deck and considering 15 of your cards are elementals, they would likely hit some valuable cards.
But, I don’t have much history with this deck and would love to hear a more experienced player’s take on this substitution.
Hey, I’ve been grinding with this deck for a little while and I definitely agree with -2 Stoneshaper +2 Jade Spirit. Servant is your most important elemental synergy to hit on curve, and this switch both enables that and improves your Jade package. Patches / Deckhand hasn’t impressed me too much, but I don’t think that Fire Plume Harbinger is what you’re looking for if you’re opting to run this as a lightning storm deck. Rather, I’d run -Patches -2 Deckhand +1 Ooze (preferably gluttonous, but either is fine) +2 Lightning Storm. Thanos is a bit harder to replace. If you must, I’d probably go -Thanos +1 Volcano as an additional sweeper. Finally, if you aren’t running the pirate package, your options for playing the aggressor are much more limited. As such, I would recommend the following additional alterations:
-2 Tar Creeper
-2 Blazecaller
+2 Stonehill Defender
+2 Jade Chieftain
I’ve personally had quite a bit of luck with the Jade Spirit; often times I: Turn4 >Jade Spirit, Turn5 > Servant of Kalimos into Jade Spirit, Turn 6 > Jade Spirit + 2 drop, and my Jade counter is usually around 4 or so by the time this combo alone is set up. (I dont yet have Aya but if this deck persists in the next expansion I will most certainly craft it)
The Stonehill defenders you mentioned are also quite curious. From what I see, the most favorable drops from it are Earth Elemental, Tar Creeper, and Hot Spring Guardian, all of which are fairly strong and chain well with the elemental package. I honestly hadn’t considered Stonehill as Hot Spring/Tar Creper seem to fit that spot a bit better. But I will certainly check it out.
Swapping Blazecaller for Chieftain is interesting as well. I’ve actually been running that swap unintentionally (ftp btw) and I haven’t had a ton of luck with it. If they can pull a 4/4 or higher they are alright, but if you play the Chieftains and only get like a 2/2 out of the deal they are incredibly weak. I would say only run them if you have Aya Blackpaw. I currently do not, so I may consider running Blazecaller if I pull some from an Ungoro pack.
Thanks for the feedback! This is one of my favorite HS decks so far and im having a ton of fun with it.
doesnt this deck suffer for drawing cards?
if i dont have patches can i get rid of 2 pirates and add 2 mana tide totems? or for deck its not nesseccary?
Set up this deck, went from rank 25 to 10 in two days but I swapped Thalnos,2x Corsair and Patches for 2 Jade Spirits and 2 lightning storms.
I find the lightning storms allow me to reset the board early vs aggressive decks and the Jade spirits really help my ramping up as late game comes around.
Thx for the deck it got me rank 8 😀
Rank 7 currently with this deck i do run a bloodlust as well since so many control decks
The Pirate package seems a bit “lucky” to me. If I Throw out the Pirate Package is the Jade Claws still good, despite the ‘jade buff’?
Hello guys,
can i run this deck without Maelstrom Portal and with which two cards I can replace it?
thank you
Can’t say it’ll improve the deck but try running a second devolve and a mana tide totem/thanks. Devolve will work good in this deck and mana tide/thalnos will draw you at least 1 extra card if not more. There’s nothing really as powerful as maelstrom tho. Doing 2 damage with spell damage bonus can shift a match.
This deck just lost to taunt warrior 3 times in a row at rank 12.
Quest warrior is currently one of the best decks in the game so it’s not surprising at all that you lost. For you to beat it you need an incredible curve. Losing to that deck does not mean this is a bad deck tho. It’s just a much harder fight to win. Quest warrior is currently a tier 1 Deck, this is tier 2 or 3 at the moment.
the guide clearly states the deck is an “anti-aggro” list…
yet you comment that you’re losing against control deck… It’s known to anyone who can comprehend the article above that the deck doesn’t do well against control.
Okay, stupid question, but for all mulligan strategies I see on this site (and I appreciate them), how do you know, at the mulligan stage, what type of deck you are going to be facing??
really just experience with the meta, usually 1-2 archetypes shine for a specific class so you gotta make an educated guess as to what your opponent is probably playing.
This is Machamp’s Un’Goro #1 Legend Elemental Jade Shaman
I use a similar deck of this one. Sadly I am not very good 🙁
https://youtu.be/1LtmwasIVUU
i was running a different list and wasn’t doing to hot and then i switched to this and i won five times in a row
Instead of Pirates, wouldn’t you add Jade Sprit or would that be too close to pure Jade shaman?? I sometimes find that the pirates are kinda useless. I did add Fireplume Harbringer but found those cards to be useless (at times)
Pirates help the early rounds when trying to fight off a hard push. I forget who I was watching (could have been trump… not sure to be honest) but someone tried spirits and actually found it to slow for the current meta. Tho they were also running jade chieftains so they swapped both of them out and the deck is much better.
why this deck not run any FIRE PLUME HARBINGER ?
This really nice to reduce cost of elemental minion in hand, right?
No, Fire Plume Harbinger is too slow, and it’s a 1/1, at least mechwarper was a 2/3.
His problem is that he can die to everything, so 90% of the time you won’t see any use out of him.
great anti aggro list, I run a totally greedier one but lose to pirate warrior about 70%,
Is Patches really necessary? I feel like the Patches/Southsea Deckhand synergy is just thrown in there for no reason. Wouldn’t you benefit from more elementals?
I refuse to craft Patches, nothing, absolutely nothing, will make me craft this stupid card, so I was wondering what kind of replacement could be used for the pirate package, obviously pointless without Patches.
Here’s the decklist I use. It got me to rank 3 last season and it doesn’t have any pirate cards.
http://imgur.com/a/S06Yb
It’s got Spirit Echo and Bloodlust, those cards help a lot against slower decks, as you can often build up a board with 3-4 minions.
I prefer to use Fire Plume Phoenix as a 4 drop since I already have many taunts and Tol’Vir Stoneshaper is not an elemental (which means you can’t play it on 4 and play Servant of Kalimos on 5).
Tweak it as you see fit, remove a Tar Creeper or a Stonehill Defender if you feel like you’re comfortable enough against aggro.
I hope it helps, don’t hesitate to ask if you need to know anything ! 🙂
Been running a pure elemental variant of this deck, but with Unbound elemental and Earth Elemental. Haven’t lost against a quest rogue or pirate warrior yet.
At what rank are you playing and how are your matchups? I’m interested in a build with those card but I thought it would get out valued by a lot of other decks
You run without Jade? Would you please share your list? I’m trying not to run Jade.
How to swap out Maelstrom portal?
There is really no direct replacement, as there are no more good, cheap AoEs in Shaman. The card is really powerful and can win the games against Aggro by itself, so I would recommend getting it.
However, as a temporary solution you can play pretty much anything. Depending on whether you face more Aggro or more Control. If Aggro, then add some more early game or removal heal. Good options are: Glacial Shard, Tidal Surge or Jinyu Waterspeaker. If you face more Control decks, then add some late game power (big Elementals like Fire Elemental/Blazecaller or more Jade generators like Jade Spirit) or card draw (Mana Tide Totem is pretty much the only good option here).
Compared to a full elemental with no jade, which deck is favored in a matchup.
You mean in a mirror matchup? It really depends on the build, but I’d say that the one with Jades should generally be favorite if both builds are slow.
Weak on the firepower and i was getting over run by better statted minions
i dumped the Pirate package for 2 Thing From Belows and a Fire Elemental
I dumped the 2 Tar Kreepers for two Mana Tides.
Now it’s got more balls.
I agree with u, been playing this for abit and it doesn’t seem to be aggressive enough for a shaman.
Currently trying out ur subs 😀
Thanks for the great tutorial bud!
“It runs little to no late game value” first game I play with the deck is against a control deck and I totally annihilate him late game, we both fought over board control until we had 6 cards left in our deck and I manage to take board control and kill him.
This deck is showing up as Non-Standard?
Nevermind, had to restart the client for some reason.
This is Elemental Jade Shaman
So far the deck has been insane. Elemental interactions are super powerful. Can’t wait to see how the deck will develop.
How far did you get in standard rank?
? This is just jade shaman with a few elementals thrown in for good measure.
You got it backwards. This is Elemental Shaman with strong jades cards.
maybe replace 1 mana tide totem with thalnos…spell damage and draw card, good sinergy since we lost the azure drakes. here my deck( without Jade kit) : http://www.hearthstonetopdecks.com/decks/ungoro-midrange-shaman/#comment-136928
I will reach legend this season with this deck!